Fallout London: The modders of the ambitious project were entitled to a big surprise from Bethesda

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Fallout London: The modders of the ambitious project were entitled to a big surprise from Bethesda

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Gaming News Fallout London: The modders of the ambitious project were entitled to a big surprise from Bethesda

It’s been almost seven years since Bethesda officially launched Fallout 4. Time flies and the future of the license is currently being written thanks to Fallout 76. Unfortunately, we’re going to have to be extremely patient for the arrival of Fallout 5, so a group of modders have started the prestigious Fallout London project, a development Bethesda has heard about.

summary

  • Fallout 4 takes us to London
  • Is Bethesda already recruiting talent for Fallout 5?

Fallout 4 takes us to London

Who said that the franchise Stand out was now good at staying tightly locked in her fallout shelter? At least not Bethesda! Whether by the studios behind its development or by Microsoft – what seems Negotiate side projects —, the franchise still has a bright future ahead of it. While Todd Howard clearly dropped the Fallout 5 name in a recent interview – and admits that the game will certainly only see the light of day after that The Elder Scrolls VI —, Fallout 76 continues on its merry way and soon (in September to be precise) it will receive a new expansion called The Pit.

There is material on the official projects page. But that’s not all ! Back in the last third of June we talked about the very ambitious Fallout London project being carried out by modders who are passionate about the universe originally created by Interplay Entertainment and Black Isle Studios. And we had to talk about it for the team to formalize the release date of the projectwhich, as a true expansion, is at least as extensive as Bethesda could have done failure 4. Very flattered by the work done by the team, the studio had a few phone calls with them with a very specific idea in mind!

Is Bethesda already recruiting talent for Fallout 5?

Of course there are projects that sometimes open big doors. By committing to this Ryan Johnson didn’t expect that Bethesda would one day offer him an associate-level design job. And yet, that’s what happened recently, as the team announced the news through a statement they self-titled ” sweet and sour ». The published message also reveals to us that Bethesda tried to kill two birds with one stone!

Another suggestion was made to one of the members of the collective behind Fallout: London. In fact, Fallout: London project manager Dean Carter was also approached by the Fallout 76 co-developer (namely the studio Double Eleven) Unlike Ryan Johnson, however, he declined the offer, preferring to focus on the work that Fallout London requires before its official release. Bethesda is finally adding another employee to its staff: it’s the studio’s second hire, having already convinced the team’s lead writer, Stephanie Zachariadis, to join them as Associate Quest Designer.


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