I find myself enjoying FIFA20. It's a game that makes a meaningful and welcome change on the court. This is a fun football video game made by a developer who obviously loves football and knows the community very well. But FIFA 20 is still a video game made by a publisher, and it seems impossible to change some of the problematic content that comes with every FIFA game-at a time when the conversation must have changed.
FIFA 20
- Developer: EA Sports
- announcer: EA
- Play platform: PS4 Pro, PS4
- Availability: Now available on PS4, Xbox One and PC
Let's start with the good news. Pace is back. One of the annoying problems with FIFA 19 is that the average defender will definitely catch up with fast players. Even Chris Smalling can do it. no longer. In FIFA 20, fast players did indeed feel fast. In my book, this is very good. So much modern football is about pace and defense, and it's the same in FIFA 20. I find myself looking for a winger every time I work in the midfield. If I can do it, the winger will attack the penalty area. FIFA 20's gameplay has a direct feel, and an intermittent rhythm can stimulate agility in thinking. Pass, pass, pass the corner and then bang! People like Mohamed Salah and Kylian Mbappe are devastating in FIFA 20-just like they are in real life.
Speaking of a sudden change in pace, the FIFA community refers to this new dribble dribble as the "crab walk" of the FIB community. This powerful technique feels particularly useful in FIFA 20's understatement tricks (El Tornado's automatic goal passing is a thing of the past). The idea here is to lure defenders with crab walking and then defeat them with speed or skill moves. This is fun, satisfying, and maybe a bit too effective. But it is certain that it can beat the normal left stick dribble.
Shooting is more clinically meaningful. FIFA 19 firing is not reliable, especially one-on-one shooting. FIFA 20 has a high field goal percentage. It may be a bit numerically. Thankfully, the anti-gravity antics of FIFA 19 are gone. Although FIFA 19 introduced the controversial time-finished mini-game, bringing it to FIF 20, it was underrated-and certainly not as powerful. All of these shooting changes are welcome, but the chain reaction is that putting the ball behind the net is somewhat rigid. There are tattered first fine shots outside the box. The new metadata is about putting it in a box for flash processing.
I want to say that the goal in FIFA 20 is more realistic, and given that FIFA is considered a football simulation, it is better. From the midfield to the forward's bullet, it is very good at controlling the ball and it is feasible. Enter the interior, divide into two, then fall into one or two, frame, defend the defender, take a devastating one-on-one blow, then use powerful speed statistics to burst, and then burst, which is zero. Hard work
I don't think Volta will be effective in the long term because the closer you get to the pitch in FIFA, the worse it gets. FIFA is at its best on a full-size court, and when you realize someone's gaze, your brain fills in the gaps created by player collisions, physical strikes and animation shocks in place. On the five-a-side court, FIFA's game problems were exposed, and players felt the most skating. FIFA is a game full of skill, but the lack of fine control over the ball in 4v4 or 3v3 is a real problem.
Beyond the story, Volta's purpose is to create a player, improve their level, spend some money on the technical tree (really), and then buy clothes. It's weird that Volta does role-playing games to rate the quality of clothing. I wasn't kidding when I said you could buy an epic pair of pants. You can get a legendary coat. I'm not surprised by all these things, but some things are still cool. Well, I suspect Volta will never be cool like a middle-aged white guy trying to cool. But Volta is harmless. You cannot pay the actual cost of microtransactions for silly threads. What an idea!