final fantasy 14 Now-iconic producer Naoki Yoshida recently detailed how his first game was canceled.
Not every game will be a big hit, as it turns out, that’s the c ase with the first game Yoshida is making Square Enix
Prior to the merger, Yoshida worked at Enix as an external developer of online PC games. However, once the merger happened, things started to change. “So we were told that the game might not remain a PC exclusivity, and sure enough, after the merger actually happened, we were told to remake it for the PlayStation 2,” Yoshida told producer Akihiko Matsui. final fantasy XI.
“Even back then, there was a huge difference in memory capacity between PC and PS2, so frankly, I thought, ‘Are you kidding me?'”
Square Enix is not kidding. But Yoshida was also right, and the change created a lot of problems. A meeting was eventually called and Yoshida was asked to list all the problems he faced. He expressed high hopes for the game, and FFXI original producer Hiromichi Tanaka even helped.
But in the end the game was apparently canceled because Square Enix wanted more and more features. A meeting apparently decided that the game needed a scenario mode, and then a debate ensued around how Yoshida was asked to include that mode after he’d already been asked to make so many changes. That’s okay though, because it’s just chilled, that’s all.
In a recent separate interview with Game Informer, Yoshida also briefly explained how the ambitious sound game will work. “You go down this path, and then you have to work with other people who have gone through a different history, or you have to acquire an item to change your trajectory, but that item can only be obtained from someone else.”
Cooperation is obviously very important to the game, and players need to work together to see all the different parts of the story.
Of course, Yoshida is a bit of a king these days, leading Final Fantasy 14 and Ultimate fantasy 16the latter is apparently in the “last stages of development”.
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