since Final Fantasy 7 Remake After it came out, it became clear that this project was less of a remake and more of a reimagining/pseudo-sequel, with one question on everyone’s mind regarding one particularly important moment from the original: Will they wear clothes? Are you still wearing a Shinra uniform to participate in Red Thirteen? Sorry, what’s that – the most important thing everyone wants to know is whether Alice is going to die? Yeah, sure, I guess I’d like to know that too.
Okay, okay, jokes aside, that’s obviously what I’m most curious about (besides seeing how the rest of the game works with modern features). Of course I want to know! Aerith’s death is the Darth Vader of video game spoilers, and everyone knows about it through cultural osmosis, even if they haven’t even seen the gameplay.
That original scene easily remains one of the most impactful scenes in the game, mostly because it’s so shocking. Aerith is positioned as this most important figure, the one who can lead humanity to heaven, and as the last of her people, Settra, has no one left to carry on their culture.It’s an upsetting moment that has haunted so many players for nearly 30 years, so of course final fantasy 7 reborn
Anyone who’s played Rebirth knows what that cat’s state is, but I won’t spoil it today because the ending itself is a bit irrelevant to the point I’m trying to make – that’s the fact that Final Fantasy 7 Rebirth’s ending never ends It’s not going to please everyone, and honestly, I think it’s fine.
I personally find a lot of value and meaning in the route Rebirth decided to take (maybe another story for another day), but I can also easily see why it wouldn’t land for others, for a number of reasons. But in reality, as I hope I’ve clearly outlined above, the ending to what is known as one of the most devastating scenes in gaming won’t satisfy everyone.
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It might be worth sitting back and thinking about the final outcome of the game. You can look at what the original game did to you and focus on why that was important to you versus what didn’t work for you in Rebirth. Conversely, you could do the same thing if it does work for you, and perhaps you might prefer it to the PS1’s low-poly demo.
Rebirth may not be for everyone, and that’s okay, because I think it leads to more interesting discussions around it. Universal praise tends to be boring, which I think is a big problem with a lot of AAA games (although I think we’re starting to see a change, with hollow, somewhat lifeless games like Starfield not being as well-received as a lot of guessing it) . But with a game like Final Fantasy 7, which people might think of when you say the name of the series, having a game that has friction in its narrative or gameplay feels like a A rare treat.
Ultimately, a medium that isn’t widely considered perfect is a good thing at best and a good thing at worst. To put it mildly, there are more important things to worry about than people disagreeing about whether your game’s ending is good or bad. But, of course, there’s another game coming soon, so who knows – maybe this game should try to please everyone, although it won’t either.