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Final Fantasy 7 remake has huge story-changing potential in summons

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Final Fantasy 7 Remake There is an exciting opportunity to do something new and special through summons.

I just ended 2019 without completing the theoretical article on Final Fantasy VII Remake. Unlike "Final Fantasy 15", we can see almost everything before it is released, Square Enix so far seems to have covered a large number of FF7 Remake, which allows us to do some pretty exciting thinking, predictions And dreams what its developers might do cooked up

One of the most interesting things about the FF7 remake is the summoning of monsters. Of course, these beasts appeared in the original game, but in the original movie, these godlike existences were not introduced until before the Chocobo farm, and the stagnation of the story happened long after you left Midgar-Square Enix has confirmed FF7 Remake It will be a multi-release effort, with the first game to be released in March in "Eclectic City Midgar". In other words, the 1997 story will be split into multiple versions.

Of course, subpoenas are important. They are the staple of the series, and in the world of every FF game, they are usually the ultimate, the ultimate and the ultimate power.

Most of the main questions about FF7 Remake are about how it differs from the original version, but at least narratively, the presence of summons in this game actually marks a particularly significant departure. FF7 deliberately holds subpoenas until you leave Midgar (a trap for Japanese traditional RPGs), and they don't appear until you enter the wider world by being chased and defeated by a doomsday villain.

One must imagine that all of this was deliberate by the original game developer. FF7's early business hours are a major shift in the past-a more modern world that makes company CEOs and secret agents more realistic. Sure enough, there are some crazy monster designs here, including sensible houses and real fantasy creatures, but in the Midgar part of the game, these will not affect the game's unfavorable human narrative.

Then you leave Midgar and things change. Calm Town is intentionally the prototype JRPG town. After unique vintage streets and slums up and down the Midgar block, Kalm could fall out of the top six FF titles. Soon after, the game became even more quirky. Relatively limited magic gives way to advanced technology, including the ability to summon God to your side.

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On the surface, having powers such as Ifrit and Shiva is not necessarily related to the scope of the Midgar part of FF7. Why bother Jesse with the bombs he cobbled up from the shards and internet tutorials when you can summon Everett if it can destroy some parts of Operation ShinRa ("What I really do is make it tell me like a computer Like that ")? These stories are summoned to you and make you more meaningful after playing a god in Sepros and Genova-but this is not the case within the scope of the first FF7 Remake release.

It's worth noting that FF7 is not the only game in the series to handle subpoenas in this way. FF9, FF12, FF13, and FF15 all retained the first recall at a critical moment in the story, and in FF8 and FF10, of course, they are indispensable gears in the plot mechanism.

But what can developers do? In good faith, you really can't make Final Fantasy games without a subpoena anymore. This is the expected series of staples. If you have a subpoena, it's best to choose at least the most iconic quintet: Everett, Shiva, Lamu, Leviatan, and Bahamut. As a result, they have moved. After fighting a big boss, Ifrit was previously available on cargo ships, while Shiva was obtained on Junon. Since this content will not affect the first game based on Square Enix's definition of game range, both will pop up in Midgar. They may not be alone.

I find this really interesting, so I have been thinking and writing about it because it does change part of the FF7 Midgar chapter. In theory, the rest of this chapter is a variant. If you have a few powerful beasts on hand, the desperate, all-out attack on ShinRa HQ may feel less desperate. It's exciting to think about how games can solve this problem-and hopefully.

First of all, the FF7 summons in the universe have never been given a backstory-they are only derived from the mysterious magic of Materia and the stream of life-but it is undeniable that their great power and flashy nature on the battlefield have undoubtedly changed the sound. The lack of a backstory means there is now new room for interpretation in the remakes, which can prove or limit the effects of the summons to keep Midgar's power balance.

FF7 also has some unique features when displaying these beasts-they only come from summons. They are not bequeathed to worthy people by destiny, bloodlines, or deities like many other book titles-they come from items that anyone can use. I think this is a potential answer with some very cool implications.

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This article is about speculation and theory, so this is my balanced solution, which allows the AVALANCHE team to use powerful subpoenas from the beginning: subpoenas should be more common, which means those who fight back in Midgar will also Have access to them to compete fairly. As members of ShinRa's elite assassin organization, Renault and Rude will definitely be sent to summoners, just like the original magic weapon. As the son of the president, will Rufus basically be unable to get anything he wants?

It's also an exciting thought experiment for fans-what summoners would you give to the iconic NPC? Rude, a muscular guy, obviously would have a Titan. Mad scientist Hojo may introduce Frankenstein's monster-style animal Anima to FF10 for the first time. Originally, Rufus had a pet dog, Dark Nation, the basic color of existing enemies. Why not give him the three-headed Cerberus, and then let your boss come across also a summon showdown? This is also a great way to add other creatures that were not in the original game to the remake.

Obviously, this is just an idea and may be one of many feasible ideas-I would be happy to read more in the comments. However, this also makes you one of the most exciting things about FF7 Remake-necessarily, it must make a lot of changes compared to the awesome Resident Evil 2 and 3 Remakes, and it must be different. As a fan, knowing exactly these differences and changes will be particularly exciting.



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