When I was a kid, I made a save game for Final Fantasy 7 before I entered the crater that fought the ultimate boss.
With this save, I can travel, upgrade, and visit all the characters in various towns and villages in the open world. There, so I can fight optional leaders called weapons. There, so I can visit gold discs and play mini games. I kept the money so that I could select the Chocobos and eventually use Golden Chocobo to obtain the final summon: the round knight.
Final Fantasy 7 remastered version exists in a weird place, because it only accounts for one-third of the original game content (if any). This is just the first city, but this is the duration of a complete game. I do n’t envy Square Enix having to figure out how to stuff certain endgame content into it. But the developers tried it. It tried, but failed. The game is amazing-almost perfect reimagined-but it did not perform well after the game.
Spoilers follow.
After completion, you will get a breakdown of each completed task. When I ended, everyone was ticked. Then comes the combat intelligence report-a list of the most challenging tasks I want to complete-the optional battle scenes in the arena and the three clothes the character wears in specific scenes. I have a dress for everyone-everyone will.
To check combat simulation, you must go to chapter selection and return to a specific chapter for simulation. After completion, you must complete the entire chapter again to lock in the progress. For VR simulations, this is one of the longest and weakest dungeons in the game.
After completing this operation, if you have not completed the arena battle there, you must return to the chapter with Wall Market. Fortunately, because you actually have to do two different chapters to complete the challenge of different characters in the party. If you do not follow, you must replay the entire three chapters to complete a challenge.
For costumes, you almost need to do it twice in the first half of the entire game, because certain early dialogue options determine the costumes worn by certain characters.
Then came the final challenge: difficult mode. Here, you should be able to replay the game. You can only top up now when you stop to rest, and you ca n’t use items to top up. There is no substance you have to rely on to heal to maintain the vitality of your party, but it is difficult to maintain a sufficient reserve of magic. You can say that this is an afterthought, because items will still overflow from encounters and loot boxes, so only they are completely meaningless now.
"Final Fantasy 7 Remake" is already a lengthy game, which takes about 40 hours, but the content of the final game makes people feel like swinging and missing. I know that there can be no golden flying saucer, and even Chocobo breeding has not been introduced as a concept, but after a few difficult VR battles, even the awkward move will make you replay most of the game again, which is disappointing. Especially when the level limit is 50 (if you are a completion expert), you can reach the limit before the second play.
Even the endgame call you can unlock – Leviathan and Bahamut – feels meaningless. After all, you have completed the game and there are no other challenges beyond the mode of inexplicably unable to use items, so even motivated to use them?
If expectations are controlled, these are not problems. However, this is what Square Enix said in an official interview before the release: "I don't want to say exactly what is in Final Fantasy 7 Remake, but if you look forward to the endgame content, you will not be disappointed."
I am disappointed. Despite how good the game is, unless some vague secrets are hidden somewhere deep in the world, once the points have surged, hungry fans will not make any meat. It is a pity to fight hard on these trivial things, and it is a missed opportunity that does not provide us with something that allows us to continue to explore the amazing world created by developers.