New re-release of Square Enix Final Fantasy 1, 2 and 3 We are working hard and deserve your attention. But there is definitely room for improvement in patches and future ports.
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The classic Final Fantasy has a “version problem”. When it comes to FF1 to FF6, there is no really definite version to point to and tell the player “this is the one to play”. The new Pixel Remaster versions do not solve this problem, but they are certainly some of the easiest to recommend versions.
These games have been adjusted and adjusted in the usual clever ways. Although there are new sprite jobs that may diverge from games in the 16-bit era, compared to the NES version, this is a perfect fit and an undeniable improvement—especially, I think the world looks great. Some people will like subtle balance changes that some people won’t like-in general, this NES trio has become more forgiving and therefore easy to use.
The absolute best puzzle is new music, which features a sublime arrangement supervised by the original FF master Nobuo Uematsu. Uematsu’s work in FF1-3 is very interesting-simpler, more streamlined, and more like typical video game music-however, the brilliance that made him an industry leader did not appear in the flash, but was continuous and bright. Glare.
This kind of soundtrack will help players who discovered these early Final Fantasy game design weaknesses in the late 1980s through hardened or dull task drawing-that’s just that good. I pay tribute to all those who participated in the soundtrack; one aspect of these versions seems certain-I sincerely hope that the next three games will do the same, they are facing the even more unpleasant replacement of the already great SNES sound chip Prospects.
However, the original soundtrack is definitely the only one among these remakes. Everything else is a bit… doubtful. The debate over which version of these Final Fantasy games people should play will continue to be fierce.
First, the lack of content. These versions of the game are based on the original NES-and only the original NES. This means that the content added in the later version does not exist. This is rough and smooth; on the one hand, it means that the MP system that was introduced in the later FF and retrospectively installed in the subsequent version of FF1 no longer exists, and the original “charging”-based magic is restored. It was a victory. On the other hand, both FF1 and FF2 have seen important new content on Game Boy Advance. New dungeons and super bosses can challenge experienced players and extend the game experience. The GBA version of FF2 loses the most-the entire post-game story activity launched from the menu-a mini sequel that serves as the perfect ending to the overall story of the game.
As mentioned earlier, Genie Work is an undeniable improvement to the NES version, but compared to platforms such as GBA and PSP, it will be a matter of taste. Changes in the balance will inevitably split. These are lovely versions of these games, but it really feels like I missed the opportunity to provide an absolutely authoritative version.
Some of these problems cannot be completely resolved. People will inevitably argue about elves. There is nothing you can do without graphics style switching. The same goes for balance changes-although in this case switching to NES original exchange rebalancing statistics seems more reasonable. However, the biggest lack is the content-although it is not the core of the game, the lack of these things is a bit bad, because these additional content does bring the subsequent versions of FF1 and FF2 to life.
Indeed, Square Enix does not have the best track record of following up on these versions with patches and updates to maximize the display of these classic games-but people do hope that all of these can be resolved in the console version and also as a version update Coming to PC and mobile devices. Square Enix has made such adjustments through certain re-releases in the past-although as mentioned earlier, their record on such things is very uneven.
Since the announcement of these games, I have seen a lot of abdominal pain about this, but let’s put the cards on the table: FF Pixel Remasters will come to the console. To be honest, in fact, the news about the work of these versions is underway, and the gossip has already begun. This is how Square Enix works. If you look at “Final Fantasy 9,” it was ported to iOS, Android and PC in 2016. In the second year, the PS4 version followed closely — and later, it landed on Switch and Xbox. The same is true for FF7. It entered iOS a few months before it landed on PS4 and gradually switched to other platforms. Pixel Remasters will definitely be the same.
If we accept that these versions are indeed coming and they are only staggered, then the next question is what can be changed by Square Enix to improve future products. They can certainly improve the damn font, because hardworking people have figured out how to change the Pixel Remaster font to a better font. But can they also consider additional features or additional content? I certainly hope so.
However, even if the company chooses to change these choices, these remakes are still quite reasonable ways to play these classic games. This is of course the only official way to play the English original 2D Final Fantasy 3, but for FF1 and 2, it is now a respected port on modern devices, replacing some of the previous very bad mobile and PC efforts.
Nevertheless, if you can access them, I still recommend considering at least the PSP and GBA versions of FF1 and 2. As mentioned above, which one you choose depends on personal preference. However, if you add content later, these will be the final version. So come on, Square-get the job done! Go against the trend-and provide some truly definite versions.
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