Square Enix has gotten to work in recent years to bring back some of its best RPGs. Final Fantasy VII Rebirth is the most prominent example, but it is not necessary to resort to the graphic spectacularity of the PS5 exclusive. And the existence of Dragon Quest 3 HD-2D Remake allows you to use the characteristic visual style of Octopath Traveler to recover authentic legends.
Masaaki Hayasaka, producer of the return of the third installment, does not want to stop in his effort to use these types of designs and is very clear about what the next video game he would like to tackle would be.
“It’s not that we have concrete plans for this, but personally I would say Final Fantasy VI. Octopath Travelerthe first HD-2D title, was developed based on FFVIsince it had the highest quality pixel art. I’d love to see what our referenced game would look like with the HD-2D art style.
Since this art style was created with reference to those titles, it is highly compatible with games that were originally made with pixel art. This compatibility is probably why people feel this style is perfect for these types of remakes.”
The truth is that it would be great for Final Fantasy VI a good coat of paint, since 30 years have passed since it was released by the now defunct SNES. It later received an adaptation to PS1 in 1999 and Game Boy Advance in 2006, so it is time to polish and correct it with modern techniques.
Besides, The sixth video game is one of the most beloved of the entire saga. and for many it is the best that the Japanese company has ever released. Many users have not had the opportunity to taste it, which adds reasons for Hayasaka to support his desire.
“Rejuvenating the user base is a challenge that accompanies any title within an intellectual property with a long history, and Dragon Quest is not an exception. To be frank, if we don’t manage to rejuvenate users, the IP will inevitably disappear,” he points out. Inverse the one responsible. However, he explained that tackling a remake is much more complicated than starting from scratch.
“In my opinion, this style requires a higher level of artistic sensitivity, and a remake faces more limitations at the project level compared to a completely new title, which makes the difficulty extremely high. After all, expectations of fans of the original game are a monumental obstacle that we must strive to meet.”
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