The rear window is absolutely perfect video game feed. Hitchcock's classic and complete thriller about a man solving a neighborhood murder case, when he was trapped in the four walls of his apartment, deceived and cited many times in popular culture, in fact, I was surprised that it was not already a game
Perhaps it's because Hitchcock is more intimidating than your Lovecrafts and Geigers and other beloved game inspirations. This is not only an emotion or vision you are after, but also a kind of handicraft, and it is a very famous and well-designed handicraft. Basically, I do n’t blame others for giving him a big berth, which also means that I am full of admiration for Mi & # 39; pu & # 39; mi Games, Mi & # 39; pu & # 39; mi Games is a small independent studio , And finally chose to keep him in touch with The Flower Collectors.
Disaster Report 4 Review
- Developer: Mi & # 39; pu & # 39; mi game
- announcer: Mi & # 39; pu & # 39; mi game
- Platform: Review on PC
- Availability: Now on PC
The work managed by the studio is very welcome, even if it is not a perfect job. Instead of New York in the 1950s, The Flower Collectors is located in the dim anxiety of Barcelona in the 1970s. The undercurrent here, rather than the privacy of the back window and the moral dilemma of family life, is even greater: in the 1970s, Spain was in political turmoil because fascism seemed to concern the state, the police, and the state-notoriously A member of the "Flower Collectors" organization-brutally suppresses ethnic minorities, artists and others who are considered enemies of "tradition" and "order".
It's a good idea, this story is modernized by using the past, thus making the whole story fascinating. You are on the moral fault line, just like Jorge, he is a retired police officer who investigates this murder out of pure moral responsibility, but doing so quickly, you will Realize that you are opposed to your own, previous values, your old friends and your people. It turns out that your past self couldn't accept too much argument-the fable of this game is not subtle, more than this fable is worth telling-but the story is like revelation, forgiveness, and one of as many redemptions as possible. In this sense, it is handled ingeniously: through step-by-step realization, the main point of reflection, the real moment and human conflict. Its delivery speed is stable, but in fact it is still quite amazing.
The true mystery itself is also very attractive. This is typical of corruption and political intrigue, but the enthusiasm of the vocal cast is a manifestation of this. Again, this kind of commitment conceals the crude animation to some extent. In this regard, the "flower collector" feels a bit immature-if I tell the truth, it may be too early-the detected interaction is mainly reduced to one of three Sims-like expressions. Everyone either patted their knees happily or stepped on their feet in anger until they were completely still before they could turn around and walk away. However, all this is still fascinating. The actions of the little people in the town below you work like a little dance in a diorama.