Blizzard wants to stay as close as possible to the original in the remaster Diablo 2: Resurrected – maybe even closer than fans would actually like. Chief producer Rod Ferguson confirmed this premise in an interview with Gamespot.
One keyword play first fiddle: “Authenticity”. Players of the original should feel at home straight away and, apart from the fancier graphics and comfort improvements, get as much of the original feel as possible.
There is also a new trailer for Diablo 2: Resurrected from E3 2021:
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Diablo 2: Resurrected has a release date and new gameplay
The balance also remains
In the interview, the question about the balance of the game characters and whether Blizzard will make changes here specifically arises. That is not the case – the original game balance should be retained. This also means that old balance weaknesses are also taken over.
But in Diablo 2: Resurrected, functions should finally be added that the developers would have liked to have delivered in 2000 – but due to technical limitations could not. Examples include a shared item store and the automatic collection of gold.
Rod Fergusson emphasizes that Diablo 2: Resurrected should be easier to play, but not easier per se. You can watch the whole interview here:
Link to YouTube content
Are you excited about Diablo 2: Resurrected and worried because you fear a fiasco like Warcraft 3: Reforged? In our preview after 12 hours of play, we want to dispel your fears:
more on the subject
Diablo 2 Resurrected: Your worries are unfounded
In an extra article you can also read what Blizzard wants to improve between the alpha and release version of Diablo 2: Resurrected. Although the player feedback has been mostly positive, there are still one or the other adjusting screw that needs to be turned by the release on September 23, 2021.