When THQ Nordic announced Outcast 2 – A New Beg inning a year ago, Michael Graf and Christian Schneider gathered around Ulukai Shrine for a spontaneous dance of joy: Finally, a legacy for Outcast, the beautiful open-world pioneer for whom the term »immersion « had to be redefined in 1999! And the term »vocabulary learning« too, but these are details now.
Now we were able to play Outcast 2 for the first time – namely the 20-minute gamescom demo – and suddenly Micha is no longer so sure whether he can look forward to this game. Fritz, on the other hand, is all the more certain – how can that be?
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In the Outcast podcast, we discuss this disagreement as well as the story of the Outcast brand, both fabulous and tragic. The fact that this classic is only continued after more than 20 years is due to a whole chain of unfortunate circumstances.
And of course we generally discuss the fascination of Outcast, which is one of Fritz’s absolute favorite games and was ahead of its time in many ways.
Which sounds paradoxical – because in order to revive the fascination of yesteryear, Outcast 2 must deliberately become unmodern.
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