The debate about vehicles in the Fallout saga has been going on for a long time, specifically since Fallout 3 and Fallout: New VegasBoth games were developed on Bethesda-made versions of the Gamebryo Engine. The same was true for Fallout 4 and Fallout 76, although in this case it was an even larger modification with its own name, Creation Engine.
There are mixed opinions about the absence of vehicles in Fallout. Those who support it argue that they have no place due to the post-apocalyptic style, the design of the environments and the balance of the experience. They are not wrong, although they fail to say that it would not be coherent. In other apocalyptic works such as Mad MaxDays Gone and even Metro at certain times.
On the other hand, Bethesda has always maintained that the main reason for this absence is technical compatibility with the Gamebryo Engine and the modifications that led to Creation Engine 2. The same argument was repeated with Starfield, but recently the REV-8 was introduced with very satisfactory results.
The thing is that modders of Fallout: New Vegas We were already allowed to drive all kinds of vehicles, including functional tanks. A lot of crazy stuff has been done in Fallout 3 y Fallout 4but they went especially crazy with the adventure that takes place in the Mojave Desert. In case you’ve never seen it, the KnightRaven video on YouTube maybe it will help you decide whether or not vehicles are a good idea. Do you think the change of mind in Starfield will it affect Fallout 5?
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