Ah, today was supposed to be a productive day at work, but our job involves digging around in the depths of the Internet. And today’s discovery has distracted us so much from work since Friday that our poor trainee Tillmann now has to run the whole GameStar.de by himself. But he’s doing a great job, for example with his great review of Fallout: London.
But enough of the covert advertising, it’s about rock, paper, scissors! But not the cheesy handshake version that we all know from elementary school. No, there is now a browser version of AI buffed version of the gamewhere you can pull out pretty much anything you want.
For us, Rock, Paper, Well, Scissors was already a huge add-on, but Godzilla? Saw? Bomb? Dragonborn?
And not only that; the browser version also always offers you an explanation of why, for example, a skateboard hits a stone and a saw hits a skateboard. Does all of this sound too vague to you? Here are a few examples.
Some examples of Rock, Paper, Scissors, Godzilla
Each round of the free browser game starts just as simply: you have to hit the stone. Of course, you can type on paper like you used to, but that would be boring. How about a dragon, for example?
Once the stone has been struck, the real game begins. How do you beat a dragon, for example? As a gaming fan, the answer is obvious: With the Dragonborn from Skyrim! And how do you beat that one? Well, see for yourself.
At some point it actually becomes tricky to beat new prompts. For example, we wanted to be clever and threw an atom bomb at the stone in the first step. But how do you hit an atom bomb? My colleague Rae had the answer: with common sense!
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DevPlay: How artificial intelligence impacts game development
But how do you beat common sense? If you have any ideas, feel free to try them out for yourself. The browser version of Rock, Paper, Scissors is based on machine AI learning, so the answers are actually generated quite intelligently and always provide some reason why Godzilla can be defeated by fighter planes, for example. Or by King Kong. Or there are too few people in the cinema.
And no kidding: we actually use similar games in journalism for creative training, because chains of associations look simple on the one hand, but they promote creative thinking immensely. So if you want to warm up the right side of your brain before you type your first novel, there are worse finger exercises.