According to Path of Exile 2 game director Jonathan Rogers, the game draws rich inspiration from the world of video games, including the broader action genre of Elden Ring and its boss battles, as well as Civilization V of the final game map. The topic was revealed during the endgame demo and elaborated on during a press roundtable, and it first came up following a story boss battle in which the player character faced off against a massive structure , which has over a dozen unique attacks and different stages. After the speech, when asked about his broader inspirations, Rogers made the following statement in a controversial media interview.
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“Honestly, it would be hard for me to just put out one game because we would be inspired by [a lot] And there are random effects everywhere. The map in the game, right? What I say to the artists is, I want it to look like Civilization V! These are things you wouldn't normally think of affecting an ARPG. We draw inspiration from all over and it’s hard to even pin down a list. “Obviously, recent action games, because it's close to the combat stuff we're doing, like Elden Ring.” I've played almost every type of video game, and I'm not limited to ARPGs. But I think, oddly enough, single-player action games are probably my favorite genre. “That’s really what I enjoy, so these types of games are where I get a lot of inspiration from things like boss design. We sincerely hope that the boss in “PoE 2” can become a world-class figure in the field of action games. There are a lot of interesting mechanics, a lot of abilities, and a lot of work that goes into creating a boss like this. In PoE 2 we also have to consider dodge rolls, right? Therefore, you have to consider more action game genres. We had to be an action game and a statistics game at the same time, which was pretty tricky. “We noted the merits of PoE 2's boss design in our game preview, which you can read in full here. Path of Exile 2 will launch on PC and consoles on December 6.