Gears of War 5 be one of the Xbox Game Studios games optimized for Xbox Series X y Xbox Series S from the launch day of the new Microsoft consoles, which will reach stores of the world on November 10.
The developers of The Coalition have increased the framerate In multiplayer and in the campaign compared to the Xbox One edition, they have improved the resolution and added graphic effects, some coming from the PC version and others totally new, according to what has been said since.
Regarding the resolution, the title will continue to use dynamic resolution
Let it be Xbox Series S, according to The Coalition, targets 1440p with the same objective in framerate than Xbox Series X, so the resolution should be between Xbox One and Xbox One X. An addition not present in the PC game is the Variable Rate Shading, which allows you to lower the resolution of specific areas of the screen in the roughest situations without decreasing the overall resolution or performance.
Continuing with the graphic detail, the title is displayed similarly to that of PC with all settings in Ultra
To conclude with the purely visual improvements, the technique used in Gears 5 to provide depth to two-dimensional texturess. The developers at The Coalition have spent months giving more details to each level of the game.
60 fps in campaign, also in movie scenes
In terms of performance, Gears 5 works better on Xbox Series X than on other consoles. The loading times have been exponentially reduced: loading a level, which could take 45 seconds on Xbox One X, takes less than ten seconds on the new console.
With respect to framerate, the game runs at 60 frames per second in the campaign much more stable than on Xbox One X, although there is still an occasional one. As is already the case in the PC version, movie scenes They have also been adapted to 60 fps, while on Xbox One X they were at 30 fps. The multiplayer runs at a stable 120 fps on compatible televisions and monitors. They also highlight that the latency reduction in the controls is very noticeable.