Ghost of Tsushima delves into its combat, open world and other great aspects

Geralt of Sanctuary

Ghost of Tsushima delves into its combat, open world and other great aspects

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Ghost of Tsushima delves into its combat, open world and other great aspects

Ghost of Tsushima is probably the last great exclusive PS4 game and, unlike The Last of Us Part 2, it maintains its release date for June 2020. The new Sucker Punch bets on the oriental setting with a strong narrative component in the framework of the Mongol invasion of the Japanese island of Tsushima and a ** samurai cutting action with a strong stealth component **. In the latest issue of Official PlayStation Magazine (via Gamingbolt) delves into the playable aspects of the game, such as its combat and open world.

Although the protagonist of this adventure, Jin, can also engage in one-on-one combat, special emphasis is placed on the stealth mechanics that the character will have to go unnoticed while destroying his enemies. Specific, it has a hook with which to move around the stage and catch enemies, you will be able to carry out executions through thin paper walls, and will also have gadgets such as incendiary arrows or sticky bombs. Sword combat is described as fast and precise, with a lot of focus on gore and blood spatter.

As for the open world of Ghost of Tsushima, it is revealed that it will not have markers of any kind, but orientation will be based on the player's own experience and indications of the environment. In the same way, the internal time of the game will advance naturally while doing secondary activities, warning the own time system that has passed since the Mongol invasion began. It is unknown whether this will in any way affect the course of the story.

Ghost of Tsushima will come out on sale for PlayStation 4 on June 26.



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