Almost four years after its release on PlayStation 4, would God of War draw the crowds when it came out on PC? Given the record he just smashed like an enemy skull, the answer is clear.
Boy, here comes Kratos and does it again. The 2018 version of God of War, which is out now on PC, would almost alone validate Sony’s strategy. Beat’em all without transition has indeed signed the best launch of a Playstation Studios game on PC, with a peak of 73,529 concurrent players recorded in the database over the first weekend. SteamDB
Winter is coming
This small win is important in more ways than one, as a publisher recently claimed that Sony’s “historic” would gradually move away from the PS5 in favor of that good old PC. The manufacturer seems to have already sharpened its strategy in this area, since last July it bought the Dutch studio Nixxes, which specializes in PC gameports.
So the case of God of War inevitably raises questions our colleagues out game informant
I have no idea. For now, we’re taking things one at a time and observing the results. Are people enjoying the experience? Was the port done well? Did we do something wrong? But in the end, it’s mostly Sony’s decision.
The old god
But exactly how many gamers are wondering how did Sony finally target God of War? Mr. Barlog offered us his version of the facts, not without implying that other first-party studios would be just as willing to see their games find a different audience:
I think it was the result of a combined effort from all the in-house studios. In the end, we reached this turning point: After proposing it over and over again, the port was completed. It’s a long process and as a studio we’re already considering whether to continue with this strategy.
While we wait to find out what’s happening behind these language elements, let’s keep this in mind that very completewhen God of War Ragnarök is expected for 2022 on PS4 and PS5.