Game news God of War Ragnarok follows in the footsteps of The Last of Us, a remarkable list of accessibility options revealed!
The final countdown is on! The release of God of War: Ragnarok is almost tangible, and on the Sony and PlayStation side we’re hard at work this last week to reveal lots of information about certain elements of this highly anticipated sequel, including some pretty hilarious spots and leak-hunting parties. After the graphic options, it’s the turn of accessibility to show all its features!
summary
- GoW: Ragnarök, more present than ever in the news
- The GOTY PS5 and PS4 playable by everyone?
GoW: Ragnarök, more present than ever in the news
It’s now less than a week until the fateful date of November 9th, 2022 when we finally know if the consoles are available PS5 etc PS4 from Sony are entitled to their GOTY 2022. In any case, we already have thanks to our test, a very good response
This week it was a bit like a news fair God of War: Ragnarok as we’ve specifically learned that this sequel is going on Make Kratos as scary as he is extraordinarily well-dressed. Recently there has been a surge of data about the weight of the game on different versions or even the potential lifespan of the title which allowed us to better define its contours. But what counts, a few days before the start, is the concrete. After Santa Monica Studio detailed the graphic modes available on PS5 and PS4, Santa Monica Studio speaks to us again about accessibility, a topic of great importance.
The GOTY PS5 and PS4 playable by everyone?
There was no doubt: the Santa Monica Studio teams didn’t want to skimp on accessibility options.
#GodofWarRagnarok will launch on November 9th with over 70 accessibility features!
Check out the full list below 👇
— Santa Monica Studio — God of War Ragnarok (@SonySantaMonica) November 3, 2022
Several dozen options were presented by the teams today. At the moment the list is only available in English, but that is already visible God of War: Ragnarok Has four preset menus, alternate commands to manage the use of skills and shortcuts or even better small adjustments at the level of the keys to reduce the fatigue associated with difficult actions, as well as at the level of movements and navigation phases. Efforts have been made in a number of areas, and the game is capable of even that help with puzzles and fights with a hard hit. There is even an option not to miss any lootthanks to an automatic collection, and equip yourself with the best set in your inventory without spending thirty minutes there!
In terms of image and sound, Santa Monica Studio was very picky subtitle settings etc visual aids so that at no time the game suffers from problems of clarity and visibility, even at the level of the camera, whose shaking can be disabled. The HUD (Head-Up Display) and audio are also customizable while options for the visually impaired, such as Audio cues and the screen reader, were presented. These are ultimately more than 70 options integrated into the title : The whole list is about to discover this linkbut we will inform you as soon as the full French version is available.