Gaming News God of War Ragnarok: “This recognition means a lot”, developers respond to excellent reviews of the game
The last hours before the launch of God of War: Ragnarök on PS5 and PS4 are ticking in the hourglass. Currently the hype and the general impatience are exploding, because since yesterday the tests and other critics of the game have been flooding the screen. And inevitably, all the glowing talk of PlayStation exclusivity went back to the ears of Santa Monica Studio developers, who in turn responded to the dithyrambic reception their latest creation is subject to.
summary
- The God of War sequel promises to be divine on PS5 and PS4
- The developers take the word on Twitter
The God of War sequel promises to be divine on PS5 and PS4
The ancient god of war has struck again! And according to the opinions that are spreading around the web, including ours, which you can consult thanks to this to this article
It remains to be seen if Santa Monica Studio’s new game will garner as much consensus once in the hands of players. Nevertheless, the title put all the chances on its side by showing an accessibility that we find few, by using the graphical possibilities its various media by optimizing the gameplay with new options. In any case, it is a great impatience that comes from the teams a few days before the first feedback from the players. In the last few hours, the developers have received the opinions of the trade press with great emotion. Because since yesterday we have seen the various comments of the professionals who have made the birth of this sequel flourish on social networks, and for many it is both a great relief and an immense pride to witness such a critical success. .
The developers take the word on Twitter
We imagine that in recent years the development teams have redoubled their efforts to do justice to the reboot episode released in 2018. However, this unbearable wait on the verge of discovering the first opinions quickly gave way to a gigantic relief. Highly anticipated from a screenwriting perspective, Screenwriter Aly Samson confessed ” very moved ” in view of these yields from his work, which in particular allowed him “ to challenge herself and help her grow as a writer and as a person ». Many aspects of the game received praise, including side content directed by Luis Sanchez, among others.
So emotional right now. Writing God of War Ragnarok was one such journey. It has challenged me and helped me grow as a writer and as a person. I saw it all myself and the whole team worked to be so well received and appreciated… What a great debut for many of us, am I right? 🥰
— aly 🍓 (@alywritesgames) November 3, 2022
As a level lead for the exploration content, the recognition means so much. We pour everything into every inch of this game. The team doesn’t just treat it as side content, everything is designed to improve the world and the gaming experience. So proud of what we have achieved. https://t.co/0GIqqCg6yv
— Luis Sanchez (@CheetoBandeeto) November 4, 2022
On Twitter he said: ” this recognition means a lot » for the studio members, especially since they do everything in terms of « to improve the world and the gaming experience or as senior gameplay programmer Sam Handrick puts it: “ to try to create something special “always with a certain fear that makes” that you never really know if this is all you wanted to create ». That emotion is beyond the scope of even the studio, as there are former employees, like gameplay animator Euna Park, who simply wondered, ” how to get back to work » after such a performance. Today Luis Sanchez can say that they all ” so proud » what they’ve achieved with this highly anticipated sequel, and we feel it a lot in the light of this snap shared by the studio’s Artistic Director, Raf Grasseti, where we can see the tangible emotion of Eric Williams, the game’s director, and Cory Barlog, the studio’s artistic director.