I have waited for many years to hear the right words. For so many years, I don't even know what the correct word is or what form the word will take. Now I've heard it: teleport a big cube. OK, not exactly what I expected, but they will. They will do well.
Good job review
- Developer: Paladin Studio
- announcer: Nintendo
- Platform: Viewed on Switch
- Availability: Exit Switch immediately
First, it is a small cube. A small piece of pink space jelly or similar cube was shaking in the laboratory. I picked it up and dragged it. In the words of General Sternwood, its flesh is too much like a man's flesh. It runs along the floor squid behind me. Just an office worker walks a cube.
But as I ran on the pink slimy pool, the cube started drawing them. It starts to grow! More pink goo! I need more! I'm starting to look for it awkwardly now, because my little cube is no longer a little cube, and it's actually really awkward. The walls are broken. Wheelchair moving. Equipment improved. Regardless of! Cube drink. Eventually, I found a large bucket of sticky substance-three storeys high. Rotate the valve, insert the pipe, and let it splash around! The Rubik's Cube explodes into its final size, a real monster. But still as light as jelly. Enter the weighing machine and move to anyone who requires a large cube. Mating, teammates. I hope they love it as much as I do.
Well done is real beauty. And it keeps changing me. This is a game that makes you a talented descendant of the CEO beh ind some large companies. You start on the first floor of your company and must go step by step through all levels of the office and at all stages of the company hierarchy until you reach the highest position. but you No talent.
Seriously, this game will never stagnate for a long time. As each level unfolds-a simple agenda and a lot of real estate to achieve that-it initially feels like a feast for QWOP. These levels contain physical objects, and what you have to do is very simple. Plug in the overhead projector. got it. However, OHP is hardly a drag, and you will soon be packing tables, typists and pot plants. It was stupid in dynamic physics, and then OHP was in place and turned on. forward! up!
These things are many: simple slaughter in open offices, auditoriums, and zen gardens. In the swimming pool, floats need to be collected. Outside, plants need watering. Even here it's fun. It's great to drag something and hit the wall. There is also a special mention of plugs and wires: plugs are bulky things that snap into place with a single press, and then the wires can be used as giant elastic bands, so you can pull back and fire through the window. Crush!
But as things went on, it started to change. The complexity continues to spread, and it's surprising that it really fits. At the laboratory level, biomes need irrigation, which means you have to move pipes around and control the flow of water. Higher color packaging must be delivered to the correct color recipient. These things are great because you are extracting complicated things from a complex world in which everything is awkward toys, but keep balance so that it still works properly. The level designer's ability to come up with new ideas is helpful. Like that pink glue.