There is finally a sign of life again for the upcoming role-playing game GreedFall 2: The Dying World. And a somewhat surprising announcement regarding the release.
With the role-playing game GreedFall, the Spiders studio delivered a remarkable title in 2019, which was able to attract over two million players, and so there was great joy that a sequel would follow with GreedFall 2: The Dying World. However, information on this has been scarce so far. In the meantime, Spiders had ventured into the Souls-like area with Steelrising and it wasn’t all that bad.
Now there is finally a sign of life for the role-playing game, thanks to yesterday’s Nacon Connect. And a somewhat surprising announcement, because GreedFall 2: The Dying World will apparently initially go into early access and not be published directly.
Accordingly, it is planned that the role-playing game will initially go into early access on Steam in the summer of 2024. A release for Xbox Series X/S and PS5 is planned for a later date. The model has already proven itself for large titles with Baldur’s Gate III from Larian Studios and is now apparently an incentive for other studios to follow suit.
There is now a little more information about the content. Accordingly, GreedFall 2: The Dying World is a prequel to the first game and takes place about three years before its events. This time you play as a native of Teer Fradee who was forcibly expelled from his island and taken to the continent of Gacane, where the colonists come from. You must regain your freedom in this ancient war-ravaged world, marked by the Malichor plague and the political intrigues of the various factions. Using diplomacy, cunning and combat, as well as the help of allies, the goal is to end one man’s conquest, which could mean the end of the continent and the island.
There are completely new environments and new factions. As usual, you can gather various allies around you via quests, equip them with equipment and control them directly in battle at any time.
Greedfall was able to score points at the time primarily thanks to its original setting. France in the 17th or 18th century serves as the basis, coupled with a good dose of colonial times. The whole thing is complemented by tribal cultures, natural religion and a whole range of mystical-spiritual elements, without drifting into the overly clumsy magic systems of the usual fantasy. The companion quests, which were reminiscent of previous Bioware titles, were also positive.