Grounded is a fascinating survival game that has been in Early Access for a while now. Although, it won’t be too long, the game is scheduled to be released on September 27 this year. Meanwhile, Obsidian hasn’t overlooked an update to the game that will introduce the latest changes involving shared worlds.
The adventure itself saw darling, I shrunk the kids and turned it into a video game. As a pint-sized version of your former self, you have to navigate through blades of grass and unfriendly insects to make it through. While the game is certainly fun to play solo, when played cooperatively with friends, it reaches its full potential.
That said, multiplayer games can be relatively cumbersome. Previously, co-op required a player — the host — to be online, and anyone could play in the chosen world. Every time someone wants to play, the host needs to be around. Now, obviously not everyone has the same schedule, which can cause problems.
That’s where Shared Worlds comes in. Announced in Obsidian’s latest public beta note, Shared Worlds can be stored in the cloud and can be played by anyone with access to them. The console no longer needs anyone to play.
Plus, your hard work in the standard world isn’t lost. You can convert them to shared worlds if you want, and you can also create a copy of the world for you to play alone. Beyond that, all progress, regardless of the owner, will be saved for others to pick up later.
You can even use the new shared world system to have worlds playable across various platforms or copies of the game. However, Obsidian suggested that this feature is apparently still in beta and players should proceed with caution.
First, make sure to save an offline copy of your world when making significant progress, just in case your online progress gets reset or gets lost while fixing a bug.
This new feature definitely makes hosting multiplayer worlds easier, and hopefully with the release of Grounded 1.0 just around the corner, it may encourage more people to play together.