Game news GTA 3 “laid the foundation for what AAA is today”
Released twenty years ago, GTA III has been a bombshell for the video game industry. It is revolutionizing the design of video games and making many developers question how they should be developed.
summary
- A 3D revolution
- A technical success, an immersive game
Today GTA 3 made an indelible mark on the world of video games. It was published in October 2001 and seduces both by the technology of its open world (details, population density), by the richness of its narrative (73 missions) and by the freedom that the open world offers. Achievements that did not go unnoticed back then, be it on the part of the critic, but also on the part of the developers. In a post posted on the PlayStation blog, some of them shared their memories of GTA III.
A 3D revolution
GTA 3 was innovative in many ways, but the open world in 3D produced by Rockstar in 2001 thwarted the visions of the developers. In particular, it is the freedom that Liberty City guarantees that shows up often:
When I was young and the concept of the open world was not yet developed, developers often said, “If you want to make a game where anything can be done, you will end up with a game where nothing is possible. But when GTA III came out I remember being baffled that an Anything Is Possible game was being made. Kazuhiro Tsuchiya, producer at Capcom
GTA III changed the way I look at what makes games fun. For a long time, video games were about killing enemies, jumping, or solving puzzles – what designers thought for gamers. GTA III was the first game where it was possible to create your own entertainment.
Brian Hastings Insomniac Games
A technical success, an immersive game
In addition to the freedom that was rarely offered at the time, the game also inspires many players and developers of the time from a technical and narrative point of view:
GTA III showed me the incredible sense of immersion that comes with a game that responds to your actions. This unique experience is something that sometimes only games can achieve. And the expressiveness of games has grown over the years, with immersive game design that has become the standard for AAAs. GTA III set that standard and I am sure it will affect the creators for many years to come. Yuya Tokuda, Monster Hunter World Director, Capcom
GTA III has transformed and transformed my understanding of what a large team with a strong technical vision could achieve. Such a detailed open world was a big step forward, with lots of handcrafted content that satisfies technical constraints that are not visible to players. It also made it possible to see how physics could lead to brilliant nonlinear missions.
Steve Walker, Director Technique, Firesprite Games
GTA III is therefore an inseparable episode in the history of video games, which will be available in an updated version from November 11th. It’s expected to hit PC, PS5, PS4, Xbox Series, Xbox One, and Nintendo Switch on that date, while a mobile version is also slated for 2022.
Source : PlayStation blog
By Charlanmhg, Write to igamesnews.com
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