After the Xbox Showcase, Microsoft and 343 Industries today announced more information about Halo Infinite’s multiplayer. The planned Battle Pass was also discussed, which has a different approach to the topic than you may be used to.
In autumn 2021, Halo Infinite will finally be launched, then also with a free-to-play multiplayer. But the release is just the beginning for this component, as 343 Industries is already working out extensive post-launch plans. The developer studio has now confirmed this via Halo Waypoint.
“We feel that we already have a pretty good selection at the launch,” said Lead Sandbox Designer Quinn Delhoyo, who then added: “But we already have some new things in the works and we can hardly wait to go in depth to go as soon as the game is out. “
Joseph Staten, Head of Creative, is even more specific: “We have new maps, new game modes and new ways to personalize your Spartans. The launch is really just the beginning.” Overall, Halo Infinite should go more in the direction of live service play in multiplayer. A Battle Pass will also be offered, but it does something different than the competition.
Although you will also be able to unlock various levels and unlock content in the Halo Infinite Battle Pass, you can not only tackle a Battle Pass in the corresponding season. So there is no need to necessarily unlock all levels until the season ends; Even after the end of the game, the Battle Pass is still available and can be completed at a later point in time.
Fortunately, 343 Industries completely dispenses with loot boxes or content that depends on drop probabilities. The focus is on the further development of your personal Spartan, which can be regularly pimped up with new components. You can purchase these via gameplay, challenges, events and also in-game purchases. The items that can be purchased are really only cosmetic adjustments.