Game news Halo Infinite: Obsolete engine, disagreement … A new investigation relates to the difficult development of the project
That’s it ! After many years of waiting and a postponement of over a year, Halo Infinite is finally available in the Xbox ecosystem. Very well received by the critics, however, the title experienced a difficult development, according to a new poll by Bloomberg and Jason Schreier.
Announced on June 10, 2018, Halo was Infinite initially Help launch the Xbox series, but as you may know, the presentation of the game in the summer of 2020 is very badly received, creates a shift leads us to an excursion this Wednesday, December 8th, 2021. If it was very well received, the title comes from afar, according to Jason Schreier, who claims to have collected around twenty testimonials
Leadership insecurity and ambitions that are too high?
The first thing we learn is that pre-production of the game has started from 2015, from Halo 5: Guardians. After a long reflection period, 343 Industries decides to change habits and get involved add an open world to the Halo license. According to the article, it would have been so Complicated from the start by an aging 3D engine, and whose tools, called Faber, would not have met the requirements correctly. It would even have been Question of passing on the Unreal Engine, but the teams preferred to revamp the existing engine, even if that meant a build a brand new version, Per keep the “halo paw”.
Jason Schreier then discusses the way the workforce has been managed. According to his sources, a large part (almost half of him) was on the development team consisting of temporary workers. Problem, Microsoft wouldn’t allow them to stay in the same position for more than 18 months, leads to a high turnover of the teams. Indeed, this would have resulted in the departure of many qualified people. In addition, conflicts of ideas would have arisen internally between the various working groups, mainly due to a persistent blurring of direction selected for this episode. A developer would also have stated that he did it the impression that the studio was working on “four to five games” at the same time
The presentation of the game in 2020 would have changed everything
Things strongly developed after the game was launched in August 2020 and on the occasion of the return of Joseph Staten at the bedside of the license. The latter would have put forward a whole series of measures to get the title back on track, and it succeeded Convince executives to give the game the time it needs. The various sources also indicate that almost two thirds of the visibly oversized content would have been removed, allowing teams to Focus on the heart of the game. The result is an open world title that is more limited than expected, but functional and with more than effective gameplay.
In order not to lose the developers, Joseph would have Staten reminded that Halo’s history is riddled with failed demos, and that even the first opus suffered from it, which did not stand in the way of its success. Finally, the article indicates that Microsoft knew it would be impossible to get the game out in time, but that the decision was made to showcase the title. to watch the reaction of the audience. We know the rest with the release of the multiplayer mode in mid-November and the release of a successful campaign on December 8th.
This page contains affiliate links to some of the products JV has selected for you. Any purchase you make by clicking one of these links will not cost you any more, but the e-merchant pays us a commission.
Find out more.
Through MalloDelic, Journalist igamesnews.com