Halo Infinite: Second Inside Infinite released

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Halo Infinite: Second Inside Infinite released

Halo, Infinite, released

As promised, the developers of 343 will give us their next inside infinite at the start of the weekend. In the future there will be monthly updates on the development of the new halo.

As promised by the developers, the next bit of information about Halo Infinite was available today in the form of an Inside Infinite. In this issue, the 343 Industries team primarily addresses the game’s sandbox features. From now on there will be another Inside Infinite every last Thursday of the month with new updates on the development of the game.

343 had already announced that it would not show any large content, but would rather allow a look behind the developer scenes. With insights into the work of the sandbox team, the team kept its word – and delivered a more than detailed report that you should definitely see in his full splendor should lead to mind.

In a Q&A format, the developers give a deep insight into the details of a sandbox development. We have summarized for you which teasers the team has already brought us and also collected a few of the new concept drawings for you:

  • We are working on different types of damage for different weapon classes. In addition to being effective against shields, 343 suggest we now have other types of ammunition that are effective against vehicles and other aspects of the sandpit. We know the game will have electric grenades and a shock rifle so this could be a new type of damage. The same could be true of brute weapons.
  • The return of known vehicles is being worked on. First we think of the helicopter (Halo 3) or the Falcon helicopter.
  • In Halo 4 & 5, vehicles for multiple people were missing. For Halo Infinite they want to use vehicles that promote team play.
  • There should be a new vehicle that should be a mixture of Warthog and Scorpion. Vehicles from the sister title Halo Wars are conceivable.
  • You work on weapons and objects that are easy to understand, but still guarantee the player the learning moment typical for Halo.
  • The developers are working on a combat doctrine that should cover as many types of players as possible.
  • Updates and tweaks to the content of the sandbox should continue to run in the background.
  • The grappleshot should work more dynamically in the future and ensure more interaction within the sandbox.

If you have any questions for the developers, the team looks forward to Twitter and using the hashtag # Ask343 via your tweets. You will then get answers via the community update blog, which should appear in the middle of each month. Next month, Inside-Infinite will go into the construction of the world of Zeta-Halo, so it will remain exciting.

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