Halo Infinite remains a mystery and very little (apart from a spectacular cinematic scene) we have seen. The game of 343 Industries is going to be the most expensive project in history in our sector and part of the fault is the new engine that they have created since 0. The SlipSpace Engine is a bestiality created for Halo and all its needs, to leave the old engine and create something that lasts for many years. Apart from focusing on the technical and playable part, mainly of the campaign, Halo is known and played by his multiplayer.
The Halo saga was one of the first to bet on the competitive FPS and the formula has been polishing every delivery. Perhaps with the two developed by 343, Halo 4 and Halo 5: Guardians, decisions have been made that have not pleased the community, so for Halo Infinite they have relied on the feedback of the fans, but also on the expert opinion of the world of esports, to make Halo Infinite a mass phenomenon in electronic sports.
343 and Esports Engine have signed a strategic agreement where these will help the creators of Halo in his multiplayer, to adapt it to the competitions. «Today we are delighted to announce that Esports Engine will be the global management partner of Halo Infinite esports. It is our mission to offer the best sports program that Halo has seen in its 18-year history and we could not think of a better partner to work with than Halo fans and sports veterans at Esports Engine », comment Tahir Hasandjekic of 343 Industries.
«We are very excited to work with 343 Industries as your global management partner and Take advantage of our rich history in Halo and our 20 years of experience in sports operations to help build the best project for players, fans, teams and tournament operators around the world. From our experience in managing Halo for so many years and also being a third party operator trying to reach the ultimate goal – now being able to help design a program that is something fans want, something players want, which is great for the teams, great for the other operators – it is super exciting to participate in such a monumental project », adds Adam Apicella, CEO of Esports Engine.
In his new role, Esports Engine has been integrated with the 343 Industries HCS (Halo Championship Series) team and has been building the program. Whether in the ecosystem design, format and operations of the league, transmissions and more, the Esports Engine team is equipped to help realize the vision of Halo Infinite esports. «We are very excited to work with Esports Engine again, as they will take the helm in the operation of some key events on the road map to bring their almost two decades of experience in the operation of industry-leading sporting events to Halo»concludes Tahir Hasandjekic.
As you can see, This signing will be in charge of the Halo Infinite esports sectionIn this way, Microsoft hopes to continue attracting players from around the world to its best known title and with the largest number of online players, something they have achieved in the latest installments of Gears and multiplayer titles such as Sea of Thieves or State of Decay.