Hands-on Iron Harvest-heavy RTS may fill your League of Legends gap

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Hands-on Iron Harvest-heavy RTS may fill your League of Legends gap

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In the seemingly endless battle royale title and partner predator shooting game, there is a huge real-time strategic loophole waiting to be filled. Well, fortunately for you, you will soon be able to wait until Iron Harvest is released on PC, PS4, and Xbox One later this year.

Although King Art Games has developed several point-and-click adventures and some turn-based games, creating real RTS games has always been the goal. Based on the experience and lessons of the past few years, the team worked tirelessly to produce a sound-filled RTS story, and produced a strong "hero company" resonance.

Before you start your adventure, you need to decide which faction will be represented in the war. You have three choices; Polania, Saxony, or Rusviet, all based on Poland, Germany, and Russia, respectively. Each faction has a playable hero-as well as a unique animal companion-their story and their role in the war, although their story will eventually intertwine in the final game.

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In Iron Harvest, Tesla made more technological progress, and in an alternative version of the 1920s universe created by Jakub Różalski, the mechanics were very important. He also created artwork for the board game Scythe. As stories and multiplayer games progress, these mechanics will be constructed differently, each with unique features and disadvantages. Although there are some smaller and more flexible mechs to choose from, most of them are larger and more powerful, despite their firepower.

In this preview, I play Anna Kos from Polania Pie. The Russians invaded Poland with a rare technique, an electro-mechanical arm operated by Anna's father, Piotr Kos. Kos, who has helped Tesla work in the laboratory in the past, is highly sought after, depending on Anna's rescue of her father and the collection of resources for the Polish Resistance Army's efforts to contain the Rusviet threat.

Anna's animal companion is a friendly bear named Wojtek, which you can summon at any time and will assist you in the battle. Rusvier companions are equally impressive Siberian tigers, the Saxony Empire has two wolves, and they will also help you in battle.

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Since this is RTS, you need to do a lot of clicks, so you need to always think about five steps. You can control your main character and any squad in the team, and you need to constantly seek resources, enemies, and appropriate cover. Although there are enough alert systems to notify nearby enemies, you can easily be overwhelmed by enemies if you do not instruct your team to take cover or negligence to disperse your squad type.

As the story progresses, you will discover new soldier types and engineers that can play an important role in combat. In addition to the usual grenadiers, rifles and heavy artillery, engineers can build mines, defenses and repair any mech found along the way. Eventually, you will be able to build a base for cluttered staff and recruit new recruits to your career instead of waiting for cutscenes, and hope that the new team will eventually strengthen your efforts. Sports and combat are classic RTS materials. It's intuitive, neat and engaging, and getting started tutorials can help you prepare. However, fighting AI is one thing, and Iron Harvest does shine in a multiplayer mode.

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There are many multiplayer options in Iron Harvest, including cooperatives, offline battles, online battles, and skirmishes. During the preview, we created a four-player victory point to capture the banner game, as players created bases of action to try to avoid or destroy enemy resources while trying to capture enemy flags. Some of the mechanics you can deploy in the final game are very powerful and can wipe out our units or valuable resources in seconds, which is a very uncomfortable experience.

You can also participate in 1v1, 2v2 and 3v3 competitions with friends or with AI, and participate in various challenges to improve your skills. Iron Harvest will launch regular updates in September with some free DLC and competitive leagues, but it's unclear what new features will be available.

Since this is a Kickstarter project, King Art Games has maintained a continuous dialogue with supporters and fans through Discord, Reddit, etc. Feedback from supporters and players has played a role in the design of Iron Harvest, the clever tactics of the action combat system, and the freedom to create a game style that fits your story. It does capture the spirit of older RTS games, and it's interesting to see how Iron Harvest's extensive multiplayer game takes off and fills your League of Legends gap.

Iron Harvest will be released on PC, PS4 and Xbox One on September 1, 2020. If you support Kickstarter campaigns, you can join the Backers Beta later this month. You will have access to the first five Polish campaigns and some new skirmish and multiplayer maps.



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