Has the video game become the ultimate cultural and social tool?

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Has the video game become the ultimate cultural and social tool?

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All good typing on your keyboards, gamers? While video games have never made it so possible to maintain connections with the outside world, the discipline is shunned by the mainstream media, which seem to forget that gamers are already the society of tomorrow.


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The video game is culturally good n1

In the hour when it becomes increasingly difficult to meet in a single place, the video game draws its core from the game by allowing gamers from all over the world to have a moment of conviviality, rivalry or simply discussing a common one Sharing passion. And make no mistake: Far from the clichés that are still too often conveyed, video games are now well established in all homes in France.

The figures show that video games will remain the best-selling cultural asset in France in 2020, way ahead of books and films!

Once again, recent studies devastate some popular ideas: the best-selling game in 2020 is not the FPS Call of Duty, but a certain one Animal crosses new horizons, a simulation of island life where players are constantly changing with others and full of imagination to surprise them by inviting them to their homes … from afar! 75% of the players do not look like bloodthirsty monsters, but instead claim to relax in front of their screen.

A privileged place to socialize!

After class, students meet on Instagram and Snapchat, but also (and especially) on Fortnite! The game phenomenon brings all profiles and ages together and enables young people to keep in touch and have fun. Make no mistake though: video games are not only a privileged meeting place (and safe from any contamination), they allow gamers of all ages to develop a range of incredible skills!

By abolishing borders, the video game allows international and diverse teams to be formed in two clicks, which is no more effective for developing team spirit and why not leadership, so many skills that undoubtedly make gamers the role models of tomorrow in the competitive world Business.

The players: leave all eventualities

Even better, the majority of the players surveyed say that they are completely out of the question and even confirm that by practicing their favorite hobby regularly, they can more easily solve the problems that arise for them.

Regularly practicing their favorite hobby makes it easier for them to solve problems that arise.

It can’t be long before players have to look to a brand like this OMEN, That, thanks to its deliciously ironic Peak Humanity reproductive center, will soon push the boundaries of humanity and help pass the DNA of today’s best players to future generations.

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