Ah okay. Helldiver 2’s democratic space station generated a bit of hype when it first became operational a few days ago, but it’s already gone into some divers’ bad books. how? Well, the biggest problem seems to be that its orbital barrage causes as many problems for divers as it does for enemies.
If you don’t know better, DSS already has pretty high expectations to live up to as this is the new Galaxy War feature and players have just spent a month fighting their way through their main order, expending a ton of virtual blood , there was sweat and tears in the process.
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Sadly, when players started using it to help them defend the likes of Mastia and Gallivar from the Jet Brigade and end the current MO, they discovered that at least one thing the DSS could do was arguably more obstacles More than favor.
Basically, one of its abilities is Orbital Barrage, which as you’d expect will help the player by launching a barrage of barrages from above the target planet, blowing up fighting enemies on the surface. Well, that’s the theory at least, in practice it’s been found that barrages release seemingly random bursts of explosive flames, hitting divers and ragdolling them or outright dying just as often as robots or bugs.
I was standing five meters away from my teammates reloading my heavy machine gun when I got hit by the barrage, they were the only other people in my team and I already had 2 missions failed because of the constant barrage Kill us. “The barrage didn’t seem to do anything,” wrote itsyoboi33 in one of the Helldivers 2 subreddit threads, “I saw a patrol being killed by the barrage and that was it, no builders, no tanks, no walkers, just Conduct a patrol while we are away from the target. “
“The first time we used it on a mission, we probably lost 10 of our DSS reinforcements,” another user, Genghis_Sean_Reigns, described in another post. “It probably killed two robots. When the closest robot was within 10 meters of us, At 120 metres, it will be aimed at us.”
User AMillionBears, meanwhile, tried to sum up the whole thing: “The concept of DSS is great, but the execution is terrible. The problem is they took away player control. It’s not fun. Orbital bombing killed me twice in five minutes.”
“Instead of doing orbital bombardment without player control, why not reduce the cooldown of all orbits by 50% when near the DSS? Or make each orbit use one more time? Or make each orbit last 50% longer? I would like A DSS Orbital Laser burns for 60 seconds,” they continued, adding: “Alternatively, when the DSS is deployed, have it give us additional random strategies we can use for anything better than this team-killing monster. “
Have you been blown to smithereens by the DSS’s railgun fire, or have you had a great time finding ways to avoid getting caught in the crossfire between the DSS and the robots? Let us know below!