Hellraiser 2 As a developer, continuing to struggle under the weight of its own success arrow There must be a limit on the number of players who can play at the same time.
Although Hellraiser 2 was released for just over a week, it quickly became a massive success, to the point where the game was severely unable to cope with how many players were trying to play it at the same time. The login issues were so severe that Arrowhead had to limit the number of players actually logged in in a minute, and now, as detailed in a message on the game’s official Discord server, there’s a new concurrent player count cap as a short-term solution to improve server stability sex.
iGamesNews
“Earlier tonight we experienced a server-related issue with a spike in concurrent players,” the message read. “This has resulted in some missions failing to pay, and some players being kicked off the ship, or being logged out. Our teams are working around the clock to resolve these issues. While we have been able to mitigate some of the causes, we are still struggling to keep up with accommodating all of our Helldivers required scale.
“As a result, we have had to limit the concurrent player cap to around 450,000 to further improve server stability. We will continue to work with our partners to increase the cap. If you encounter progress-related issues, please restart the game so that Things can be solved.” Synchronize backup. Thanks for your patience. ”
Yesterday, Helldivers 2 actually hit its all-time peak number of concurrent players on Steam, with 333,827 players at once (via SteamDB). Keep in mind that this is just a Steam situation, and there may be many more players on PS5, so you can’t really blame Arrowhead for setting such a limit.
If you’re currently one of the main players conquering the galaxy in Helldivers 2 and were hoping the game would get PvP features, don’t count on it, because Arrowhead has a simple and valid reason why it never will. will happen.