Horizon Forbidden West: The Burning Shore Game director Mathijs de Jonge spoke about the technical prowess of the PS5, and the benefit of not having to optimize for the PS4, in a recent interview for a PlayStation Blog post.
PS5-exclusive Burning Shores seems to have allowed the team at Guerrilla Games to make the most of the hardware available, which Mathijs de Jonge says has allowed them to create an “amazing post-apocalyptic version of Los Angeles.” “
“In Horizon Forbidden West, everything we add or increase is a plan that we need around how to optimize for PS4,” when asked how the team at Guerrilla Games will take advantage of the power of the PS5 during development. de Jonge wrote. develop. “On Burning Shores, we’ve been able to charge forward now that we’ve been able to focus solely on PS5, and we’re really excited about what we’ve accomplished in creating this stunning post-apocalyptic version of Los Angeles.”
He continued: “Another noteworthy is the special battle scene that requires a lot of memory and processing power! To realize this grand vision technically and creatively, we are very grateful for the many advantages that the PS5 hardware brings.”
Later in the blog post, de Jonge details the overall quality improvements in Horizon Forbidden West: The Burning Coast, all thanks to several technological advancements in the latest Sony console. “On PS5, the Horizon Forbidden West base game runs at a higher resolution and framerate than PS4, with more detailed assets, which makes for better quality overall. There’s also a special Aloy lighting setup that we usually only Shown during cutscenes, but always active on PS5.”
“On PS5, we can draw farther away in higher detail, showing our players the stunning vistas that our players encounter across the map. We’re also supporting 40Hz mode and variable refresh rates on powerful TVs to For a smoother gaming experience.”
Let’s be completely transparent here, this blog post is complete bullshit. But, with PS5 supply now largely recovered from last year’s supply shortages, you can imagine most first-party developers will see the PS5 as their only console platform, or at least a dual console for the PS5 and Xbox Series X. Version.
What do you think of all this? Let us know below! For more PS5-related articles, check out our article on 9 PS Plus games that will leave the games catalog for good in March, and Sony’s argument that Starfield is an Xbox exclusive justification for why it’s worried about Call of Duty.