How did these two inexperienced Aussies manage to surpass Nintendo?

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How did these two inexperienced Aussies manage to surpass Nintendo?

Aussies, inexperienced, manage, Nintendo, surpass

game news How did these two inexperienced Aussies manage to surpass Nintendo?

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Hollow Knight, a nugget that came out of nowhere and taught design lessons to the greatest, including Nintendo. However, one can count the creators of this work on one hand, including many beginners. In JV Legends we follow the story of an amazing development that started in 2013.

Hollow Knight, what is this?

Hollow Knight is being developed by Team Cherry, with Ari Gibson for 2D/3D animation and William Pellen for programming. The title is a so-called Metroidvania : We wander from zone to zone, we face a whole series of enemies and bosses, we recover skills that allow us to unlock new paths on a series of maps, etc. The name comes from the two games that break the genre democratized: Super Metroid and Castlevania: Symphony of the Night.

The project was born in Australia in 2013 during a game jam. The prototype is called “Hungry Knight” and it already has a lot of Hollow Knight DNA in it (the prototype is still playable). Here). During another gamejam, they will get the revelation. The theme of the competition is “Below the Surface”. Since they already had their insectoid hero in their pockets, the ideas came together very quickly.

How did these two inexperienced Aussies manage to surpass Nintendo?
  • See the full story of Hollow Knight in the video header

Thereafter ?

The project finally appears in 2017, a few years after the originally planned date. But the artistic and musical prowess, not to mention the gameplay, catches the eye of many gamers.. Team Cherry, made up of grassroots beginners, did a great job implementing a small Gamejam project a real reference of the genre. The game sells more than 3 million copies, a huge success for an independent game.

Hollow Knight was originally offered on Kickstarter and one of the milestones reached promised the possibility of a second playable character, which sadly never happened. But it gave Team Cherry some ideas:
Hollow Knight: Silksong, a second episode in which the character Hornet, the female version of the knight, will be the new protagonist
. Many images of the game and its gameplay will be presented in 2019, but no official release date has been announced yet. They take their time improving Silksong and no doubt fans will be there when it comes out to enjoy the game at its true value. Title that will be the fruit of an unconditional love for this noble art of video games.

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