Over the past decade, Sam Fisher has starred in many Ghost Recon Split Cell Game. He suddenly appeared in Bolivia, Wildlands, hunted down a rogue CIA agent, and appeared this week at the billionaire-owned Breakpoint Island Auora. In fact, the trailer for the new episode of "Ghost Recon" is packed with images of "dividing cells": a stealthy fisher, three green eyes and a meow of night vision goggles.
There is nothing wrong with cameoing, but it starts to feel as if Ubisoft is weighing the reputation of a better-defined series. It will be difficult for you to summarize the key features of modern Ghost Recon in the same way: helicopters? military uniform? Base jumping? Ghost Recon: Breakpoint It was game time at the time, and as a kid, you mixed all the paint together and found the disappointing result to be brown.
Strangely, this is almost the company's product line. At the end of last year, Uvesi CEO Yves Guillemot told investors that the new Ghost Recon had been "strongly rejected by a large part of the community."
"Breakpoint doesn't provide enough differentiation, which prevents the game's intrinsic qualities from standing out," Guillemot said. Players are now working to figure out why they should perform The Ghost Recon, such as The Division 2 .
If Ubisoft is serious about regaining identity for Ghost Recon, it should be back to the source: the first game in the series is set for 2008. At that time, all Tom Clancy games were developed by Red Storm, a studio created by the author himself (history enthusiasts will be interested, because Ghost Recon was preparing to release in September 2001, Clancy has been broadcasting live on CNN , Suggesting that the CIA improve its human intelligence capabilities).
This is the only second shooter named after Clancy, and cramped with Rainbow Six, the room-to-room communication space is widened. It's not that Ghost Recon has always been an open-world game-we didn't know about this type of game at the time, but its level spanned most of Georgia's rural areas. Of course, the polygonal terrain looks very old, but these slopes in Eastern Europe are evocative, especially under the white winter sun, it doesn't seem to grow old at all.
With the lack of guns and reloading animations, the world seems wider. Ghost Recon's HUD completely removes the peripheral decorations that first-person shooters usually stack along the bottom of the screen. That's not because it's an ancient game: Half-Life predates it, let alone Doom. Instead, this clear view is tactically necessary. Once you go to great lengths to pick out the rebels camouflaged along the tree line, you will appreciate it.
Like its environment, Ghost Recon is cold and cruel. There is no damage indicator, because if you are already damaged, you are dead. Victory depends entirely on which combatants let the opponent fall. You will spend a long time on intense tasks, crawling over your abdomen, and moving your squad forward as a scout. Contrary to the upcoming drone adventure, the original game didn't stuff your pockets with gadgets designed to detect temperature changes caused by sweat beads on the forehead of a terrorist a mile away. Fortunately, AI knows it freezes the moment it finds motion.
Today, the title of "Ghost" implies a predator-like dominance on the battlefield, a kind of life in a melee. In 2001, your only armor was an unstable invisible area covered by trees and provided by pure distance.
It's worth noting that "you" is an abstract concept in Ghost Recon. You will not play as a nomad, nor will you play any other specific soldier. Instead, like the tactical shooter's habit at the time, you can jump freely between the bodies of each unit under your command. You don't lead a squad-you are a squad, you are a whole.
This system can essentially give you six lives lost, like two thirds of a cat. When you determine how to navigate not only requires you to traverse the map, but also to rescue a downed pilot and blow up his plane or stop a mission to a NATO tank frigate, you will lose one by one. outpost. Every soldier is an expert, so you will learn to deploy the sniper on your own and leave the demos harmless until you need to blow up something.
Despite the difficulties, everything is very simple. Several numeric keys on the keyboard essentially set an atmosphere for the squad: such as squatting down and being careful, or Asda's last hit Andreix. When you want to plant them in a specific location, click a location on the command map and drag to set the frustum. Somehow, although Breakpoint was focused on action and didn't have a squad leader, his parents were less flattering.
Ghost Recon does not need to be a retro simulator for some fans who read military biography. Reinventing and updating is a necessary part of any long-running series, and 2006's Advanced Warrior is an excellent work that combines thoughtful rhythm with third-person action. However, Ubisoft has an obvious feature to learn from: From the beginning, Ghost Recon is a game that exposes you very much, overwhelmed, but with tactical abilities. Hope we can say the same thing next time we restart.
Ghost Recon Breakpoint is open for free all weekend. Fill up your boots.