How Fallout and Horizon seduce us with broken things

Geralt of Sanctuary

How Fallout and Horizon seduce us with broken things

Broken, Fallout, Horizon, seduce

The broken worlds of the Fallout games develop a tremendous pull.  (Landscape image: Gordon87 on Deviantart.com)

The broken worlds of the Fallout games develop a tremendous pull. (Landscape image: Gordon87 on Deviantart.com)

You can tell from the various retro podcasts out there that old things can have a certain fascination (greetings to Stay Forever and the game veterans!). But what is it about the old that fascinates us? inwithin games?

For years, Michael Graf has raved about the wonderful feeling of searching the ruins of lost civilizations in Fallout or Elder Scrolls or scanning the broken ring worlds in Stellaris. It’s just that nobody in the editorial team listens to him because the colleagues don’t share this fascination.

Micha is all the happier to finally be able to invite a like-minded person to the podcast: Dom Schott used to be an editor at GamePro.de, today he writes as a freelance writer for GameStar, Spiegel and Zeit, among others, and co-operates OK COOL your own podcast project.

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In addition, Dom has studied archeology and a Blog about archeogaming operated because he likes to search for traces in strange worlds. He talks to Micha about fascinating ruin parties in Rome – on the one hand in real life, on the other hand in Assassin’s Creed: Brotherhood – about his experiences in the ruined worlds of Horizon: Zero Dawn and Dark Souls (the latter can also be heard on The Pod) and generally about it what draws us humans to dilapidated buildings.

Sure, this is a topic for lovers. But maybe one that you will understand Micha and his strange stories better in the future. Even with games like Stellaris and System Shock 2 that he might have mentioned on occasion.

Incidentally, the reason for this podcast was Micha’s excursion into the closed network test of Elden Ring, whose world is not exactly stingy with ruins:

Elden Ring – View screenshots from the Closed Network test

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