think about it: rhythm. What a perfect Zelda vocabulary. rhythm! The word is a song, a river, a waterfall. It is layered and shining. It says that there is a hidden order in nature. This order is beautiful-elegant but tight and melancholic, don't be disturbed. The legend of Zelda is full of ideas. It has Hyrule, it has Triforce. This is our own word, which fits perfectly. It has the right rhythm.
There is so much feeling about Hyrule's rhythm: the encounter in the distant world produces something, just as it should have come together, which leads to some harmony. The stadium's glory is weird: NecroDancer's crypts, rhythmic action procedural dungeon crawling will stir with Zelda, which is probably the least procedural game series ever. In The Legend of Zelda, no chance, no result, no possible action was anticipated. This is almost a problem. Anyway, for me, the defining moment of the series was the moment in Windrunner, Link traveled down the surface of the sea and found that Hyrule itself was frozen in the foam . Even after the heavy rain, even after the Apocalypse, everything is in place.
But it works. But it takes a while to get used to it.
This is the idea. Cadence of Hyrule captured the battle of Zelda World and NecroDancer and made them work together. You can explore Hyrule as Link- or Zelda or Cadence, they come from a distant world, each character has its own special ability, which can be used in cooperatives-it is full of recognizable landmarks such as Hylia Lake and those muddy woods . However, each screen of Hyrule is a battle he rarely encounters: a well-designed terrain filled with baddies and treasures, maybe-! -Hidden areas and opportunities.