We all know the legend of Zelda: Majora's Mask is a frightening game, but obviously one of its main developers didn't do it when it was made.
If you ask me, Zelda is at its best when at least a little scary. First, the entire reincarnation deal of the series is inherently disturbing, so when the Olympics really win a fearful angle, they are hard to hit. Apparently the biggest game is Mary's Mask, moving from that frightening moon to getting closer and closer until it finally collapses, resetting everything to the nominal mask itself and with its mysterious, ominous background story. However, it turns out that Takaya Imamura, the artistic director of Malora Mask, did not find his design for both things scary.
iGamesNews
Speaking to Edge Magazine (via GameRadar), Imamura explained, “There have been decided on some key elements, such as the moon falling down, the mask and this kind of thing. I need to come up with a world where they will fit, which will install them in turn. “He continued to explain, “I personally don't think they are scary at all in terms of masks and moon design. I thought of their unique design approach, but everyone told me how scary they are.
I think we can all agree that Ima Village is wrong because there may be no more stressful and anxious mechanics in any game, rather than the moon landing on Mahamonra's mask, but that will at least increase The overall charm of the game…if you can call it that.
If you haven't actually played the mask of Majora yet, I'll remind you that the N64 version is available through the Switch Online extension, although it would be a good option if Nintendo also brought 3DS Remaster/Half-Remake to the Switch as well .



