Last week, I gave up a new preview Halo infinite, Focus on the first few missions and the first few hours of Sergeant Chief’s latest adventure. My conclusion is that while some people may be disappointed that the year-long delay of the game did not bring a huge graphics boost, this is the return of the Halo series-I have had the greatest pleasure from it since Halo 3 and ODST , I have been playing Halo games, I think this is a golden age.
Except for the first small part of the game, I still can’t talk about anything, but even after I finished the preview, I continued to build tools around Zeta Halo, a moderately sized open world for stringing story missions Together with the content of the optional side. The more I play, the more keenly I begin to understand the rules of this open world… I started a few battles to experience the first few missions and the early moments when the world unfolds before you again.
After publishing the preview, I did this throughout the weekend until yesterday morning. At this point, Microsoft did something common in early builds: They revoked access to it, so the 343 Industries team can push for final adjustments and changes before critics return to the “review” phase of things. Usually when this happens, I just get confused: I will go play with something else. But the commendable thing is Halo Infinite… this time it’s a little different.
The main difference is that it’s just, well-I can’t stop thinking about this game. It has a unique characteristic, it really lingers in the mind, like an incredibly deep song. Since the Open World “clicked” for me after about three story missions and some accompanying content, it has been lingering in my mind, refusing to be marginalized. I know, I know—the problem of the first world. Boo-hoo, I will play Halo very early, and now I have to wait. I know.But seriously-I think this is a serious indica tor Serious quality
I keep replaying cool combat moments in my mind-new mechanisms like the grappling hook and ancient mechanisms like Halo insisting that you only carry two weapons combine to produce magical effects. Example: When the enemy charged at me, the ammunition was exhausted, and I saw an energy sword passing by them in the distance, and when they entered the melee range, they caught it in time and cut it into my hand.
I have also been playing the free “beta” multiplayer version of Halo Infinite, so it’s not just about the quality of the mechanics-it’s about the campaign structure that calls me and begs me to play it more. For example, my mind is full of thoughts about the possibilities of legendary running.
This is one of my best compliments to Halo Infinite-this battle has entered my mind and I can’t wait to play more of it. This is the best thing you can get from a video game, right? Usually, being busy with other games means that I don’t have time to let these feelings penetrate-but even if everything else is going on, my brain has always been Halo now. I can’t wait for the final version.