The problem with RNG is that it will stab your bicycle spokes. Random numbers have no regrets. When you fail, the best mice and men plan to lose out quickly, and that sort of reassuring victory can actually lead to the massacre of the entire party. This is a harsh lesson, a brand of adventurer self.
Then thank the gods of murder, death and tyranny for their help.
Sarian Vincke, CEO of Larian Studios, said: "A lot of money has been saved in this release, so I have to save no money. Oops
Baldur's Gate 3: The Story
The Gate of the Broad is a temporary haven on the Sword Coast, a region torn apart by fierce war. The "absolute" cult led by the flayer raider is on the rise, kidnapping you and implanting a in your brain-a parasite that will become a flayer raider in a few days.
After barely escaping the cult, players must form a shaky alliance with others suffering the same fate. In your mind, this parasite can perform telepathic communication, and these powers will increase as you reach Baldur's Gate and confront the dead three: murder, tyranny and the god of death.
I sat recently Baldur's Gate 3 Designed by Larian Studios in Paris. According to my recording, we spent 2 hours and 41 minutes watching Swen playing in his own game, which proves everything that happened, even when sitting in a cold basement, on a hard wooden bench and without Natural light, we still appreciate performance when the screen goes black (because that's it).
Baldur's Gate 3 is a dragon and dungeon that traverses the dungeon. Its knowledge, appearance, rule set and atmosphere. But more importantly, it is improvised. You can have all the rules, statistics and tables of the Dungeon Master's Guide, but when these D20s fail to reach a high hit rate, you'd better think fast or endure the severe consequences.
"This is a brand new version. We want you to play, but not ready yet," Swen said. Refreshing honesty in video game development. As a result, we saw Swen escape the crashed Nautilus (some kind of organic boat that can pass through the size) and escape the terrible predator. His character, as well as those he will soon be recruiting to his team, has been infected and must travel to Baldur's Gate and beyond in this 100-hour mission.
Swen's chosen character is a vampire-derived high-level hooligan-I told you it was pure D & D-he soon knew that the parasites in his head might kill him, but it would also make him telepathic, so He can read the memories of other characters and see through their eyes. This feature is essential for the battle and characters of Baldur's Gate, although the scope of these features is only hinted at in early gameplay we've seen.
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But an important addition to Baldur's Gate 3 is turn-based combat, and here we see the arrival of an uncontrollable RNG disaster-a rogue dead end that defeats all the foundations of strategic planning. It's full of joy and destructiveness at the same time. This is the way to make failure fun.
Swen and his two-person team are preparing for the first battle after completing this tutorial (the one hidden for spoilers), and his first step is to gain a foothold. "Dungeon and Dragons is a game where you are looking for strengths and trying to put the enemy at a disadvantage," Swen said. "Achieving higher status means a better chance of being hit." Therefore, by a series of menus and clicks (performed by people who have played the game before we first saw the game), spells, dark Seeing, sneak attacks and special weapons seem to be working. There is a plan that these lower enemies will feel it in a huge chest wound.
Swen said firmly: "It's too powerful, it will kill things in one breath." There is grease, all-around attack, shield spells, difficult terrain struggles, extra moves, 90% hit rate, and … failure.
Swen said lightly: "It's not as effective as I had hoped for." Both his party members died in a single blow. Deadlock: "I will restart and try not to die again."
There are many interesting and refreshing reasons. In every screenshot, b-roll videos and demos are fed into the world of media and influencers, the gaming business has built a paranoid wall around itself. You must not see the error. You must not acknowledge your weaknesses. You don't know the answer. Live demonstrations of events such as E3 will never be live. They run on hidden PC hardware, have strictly scripted annotations, and pre-record the ten minutes of game time you see. That man pretended to use a controller. This is unnatural and ridiculous, but we all agree. It's Oz.
However, Larian Studios here not only showed us a clumsy figure, but it was also bad to play, and its own games gradually became ridiculous death. Not because they don't perform well in their games, but because the CEO rolled his eyes. Fraud can solve this problem, but we don't see the reality. Just as natural as playing a game. Failure is the most common experience, but we try to hide it. We showed it awkwardly. But this will happen to you. It happened to all of us. Accept it.
Senior writer Adam Smith later said to me: "Sometimes I'm like, 'What is he doing?'" "It took him twice as much time as we thought it would take, and when he was in When we do something, we don't know what he will do, and we just think, "How can it break?" Because it's a version before Alpha.
"Edward (battle designer Imbert is sitting behind me, I just heard 'Mud' under his breath). I thought, 'Good, Edward. Don't worry.' But he did A lot of things were smashed, but not all of them. Smith acknowledged that some of them were just his poor performance.
Later, once Swen restarted and penetrated the early enemies, the table flipped again. In a way similar to the early boss struggles, Sven's party faced a seemingly overwhelming dilemma. He will use all the strengths he has-spells, invisibility potions, necrotic amulets, successful skill checks, and yes-and also uses earlier conversations that draw on knowledge and clarity of the situation. In the multi-layered dungeon, there are spiders, goblins, iron f and tramp to face. Considering everything we've witnessed, these changes are almost overwhelming, unpredictable permutations are unknowable and potentially fatal. "This could go wrong," Swen said. We agree silently.
However, the party not only won, but they were surprised at the efficiency of the victory. Elevating party members to a strategic position by using a ready-to-use turn-based mode, the team prepares to fight with enemies with cigarette barrels, gunpowder, arrows, and stealth. Even with a 95% chance of success, not all dice rolls will succeed, but when the biggest villain is pushed off the ledge, the battle will turn dramatically. It is expected to only stun and cause a small amount of damage, but will cause our enemies to fall over multiple floors until they die. It's over before it really starts. "We actually killed him-a piece of cake," Swen said. "I can assure you that today's presentation is very different from yesterday's presentation and very different from tomorrow's presentation."
Cheers. We were all relieved and nothing more, so that the development team quietly cursed their boss.
Therefore, not all dice can survive and die. You can push your destiny to an advantageous position. RNG can be affected, sometimes accidentally. For a moment, you are throwing your boots so desperately that your shoes are completely damaged. At the next stop you will stand the burning corpse. These are the stories we tell. The experience that still exists in the story for a long time after we finished the game. Hopefully, Baldur's Gate 3 offers thousands of variants and you and the rest of us will have different stories.
Baldur's Gate 3 will enter early access later this year, initially including 5 companions.