Have you ever seen a game that seemed like it would really suit you, and then it was almost universally praised, so you’re like, “Yeah, I’m going to give that a try,” and then you play the game and… it just doesn’t suits you? This is exactly what happened when I played Dragon’s Dogma 2 recently, and for the most part it’s a frustrating place to be. For one, games aren’t cheap these days, so it’s not fun to invest money in a game and then feel unsure about it. It’s also because I really want to be on its wavelength, but I’m also not sure why I don’t. But then I remembered that this has happened before, in what is now one of my favorite games and one of FromSoftware’s best games: Bloodborne.
You see, I started playing Bloodborne about a year after it came out, and it was my first time playing the Souls series. My only experience with the genre before this was playing the beginning of Dark Souls when I was 14, which made me feel like, “Why would anyone want to play such an unnecessarily difficult game?” So. , it’s safe to say that I don’t quite understand how this type works. I understood then that difficulty is what it’s all about, and it’s not like I’d never played difficult games before, but at a time when Souls-like games weren’t that plentiful, Bloodborne was very special to me. strangeness.
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I probably spent 10 hours alone on the part that leads you to Father Gascoigne, and at least three-quarters of that wasn’t even me trying to fight an experienced hunter. I did beat him later, but when I got to Pastor Amelia I hit a wall – I know what you’re thinking, but don’t even dare comment “you just have to get better”. It wasn’t about getting better, it was more about me not knowing what kind of hunter I wanted to be. What weapon should I use, how should I move, am I making a mistake? These were questions I couldn’t answer until about two attempts later, something clicked.
I had no trouble finding Father Gascoigne, and it didn’t require that much effort on my part, so no cheese issues occurred. Amelia Priest also goes down very easily, as do many other bosses. In a way, it’s probably the time that helped, but I also feel like I have a better understanding of what the game wants from me, and what I want from it in exchange. This is exactly the problem I’m facing now with Dragon’s Dogma 2.
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Don’t get me wrong, I had a great time. Tripping up a Cyclops and then stabbing it to hell is a good classic video game where throwing pieces and enemies never gets old. But… I don’t know what kind of resurrector I’m supposed to be now, and I certainly don’t know how to come to that conclusion. Maybe I need to try different classes more, but even then, what playstyle do I want to have?
I’m not giving up yet, there are more games to come and I still have a chance for a flash of inspiration. Still, I found comfort in knowing that I’d done the entire song and dance before, and I could feel that Dragon’s Dogma was exactly the kind of game I’d enjoy. Maybe I won’t agree with it today, tomorrow, or even next week – but I know I will when the time is right.