PS5 players will be deprived of Bethesda’s Indiana Jones game. In an interview, the head of Disney’s video game division came back to this turnaround.
With Starfield now available, Bethesda teams have more time to monitor other ongoing projects. After completing his space odyssey, producer Todd Howard will continue to have fun making an Indiana Jones game with MachineGames. The creators of the last Wolfensteins. A multiplatform project exclusive to Microsoft.
Disney has agreed not to release the Indiana Jones game on PS5
Logically, Bethesda’s Indiana Jones game should be released well before The Elder Scrolls 6. Development is halfway there, but unlike Wolfenstein, for which MachineGames was in the running, there is still “everything to do” here. But regardless of the release date, getting it out is important to Todd Howard, who has been dreaming about it for a very, very long time. “A very long time ago I talked to the people at LucasArts about a game I had in mind and they offered to introduce it to them: it was 10 or 12 years ago and we had it
When this new Indiana Jones game was officially released in 2021, it was cross-platform. However, in the meantime, Bethesda was taken over by Microsoft, which changed everything. As it became known during the trial between the Redmond company and the FTC as part of the takeover of Activision Blizzard, it is available exclusively for Xbox Series and PC. And for the first time, Disney presents its version of the story about the next Indiana Jones.
Since Xbox is still one of the biggest players in the video game market, we didn’t feel like we were being too exclusive. We thought the game would still reach a wide audience. Then it made financial and strategic sense at the time.
Sean Shoptaw, head of Disney’s video game division, via Axios
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A promising project?
Todd Howard, Bethesda and now Microsoft are very interested in this Indiana Jones game, which, given the mythical aura of the license, is a very good patron if it succeeds. And according to an email from Bethesda publishing director Pete Hines to Xbox’s Phil Spencer and Aaron Greenberg, it’s going to be crazy. According to Hines, some lucky children who saw the presentation were won over.
“Bethesda/Machinegames’ Indiana Jones game is a project Todd Howard has been trying to make for a decade. Everyone who saw the presentation immediately said, “Oh my God, I have to play this game now.”. Now that the question of exclusivity has been finally resolved, what will the game look like? Given MachineGames’ expertise, will it be an FPS? A TPS to hunt in the lands of Tomb Raider and Uncharted?