No wonder Sony snapped up exclusive console rights to Hideo Kojima's first console after a fierce breakup with Konami. Kojima and PlayStation have a close relationship, dating back to the debut of Metal Gear Solid in 1998. Beyond that, Sony's commissioners are helpless about the most ambitious and bizarre visions of great directors and enthusiasts of video games. If you are Fumito Ueda, David Cage, or Kazunori Yamauchi, and you are new to the budget of a game, and the budget may not be produced, and it will confuse the marketing department, Sony has millions of dollars with your name on it.
Death Stranded Review
- Developer: Kojima co., Ltd.
- announcer: Sony Computer Entertainment
- Platform: Comment on PlayStation 4
- Availability: November 7th on PS4. The PC version will be released in the summer of 2020.
Well, Kojima has already delivered. Surprisingly, the brand rate of on-time delivery also reached 100%. Since Boktai in 2003, his new studio, Kojima Productions, has released his first album and also his first non-metallic equipment game. Like his work, this is undoubtedly error-free and unusual. It is grand and stupid, liberating and frustrating, exciting and boring. Even if it fell into the quagmire of routine, it boldly fought for new territory. When its plot is incoherent, its attention is bare. It is very keen on its creator. Production will definitely use more people who are willing to tell Kojima that there isn't. Although maybe we are glad they are not around. If so, it would be a shame that Death Strand would be more like other games.
Since the announcement, the mystery of Death Stranding content and storyline has continued to the point where it didn't really end when you started playing. It turns out that PR isn't deliberately confusing-it's just weird. This is indeed a game about delivering packages in a barren future, and the veil between death and life has been torn. After a catastrophic event known as death stranding, the United States was a dangerous wasteland, haunted by Ruby's bandits and the terrible ghostly BT. Rain hastened the passage of time for everything it touched. Understandably, most people live underground. Just as Sam Porter Bridges, a tempor ary delivery man played by Norman Reedus, you must pass through bunker-like road stops, outposts and cities Introduce a "chiral network" (a kind of germplasm Internet) to reconnect with decentralized societies.
Of course, there is more. Much more. This may be the first time that Kojima has worked with white paper in 15 years, but this has not stopped the legendary wave of the Metal Gear Solid series-especially in his premature Swan band Metal Gear Solid 4: Guns of the Patriots. . He instinctively maintains the mystery, using acronyms, jargon, seductive nicknames, secret history, hazy philosophical thoughts, and quirky comic characters to construct the script of The Chain of Death (he is considered the creator Filmmakers and writers) and their world.
So Sam also tried to rescue his sister Amelie (digitally restored Lindsay Wagner) from a terrorist named Higgs (Troy Baker). His mother, President Bridget (also Lindsay Wagner), sent him to perform the task. He works at Bridges, which seems to be a federal company in Amazon's model, run by a masked character who, if you can believe it, is Tomie Earl Jenkins ). A mysterious woman visited him in a rubber outfit and a pointed umbrella called Fragile (La Seydoux). He chats with a group of Bridges coffins through Metal Gear-style codecs: Deadman (Guillermo del Toro), Heartman (Nicolas Winding Refn), and Mama (Margaret Qualley). And there is an illusion of a mysterious man played by Mads Mikkelsen, who seems to be related to his BB.
This BB is an unborn baby, and Sam carries a tiny sarcophagus around him. It helped him establish a connection with the dead world, known as the beach, because … well, because it is the beach. This makes it easier for him to perceive BT or Beached Things. Sam's condition, called DOOMS, was never well explained, and it was "repatriated," meaning he could be resurrected from the dead. Any other dead humans must be cremated immediately, or when their bodies are caught by BT, they risk creating a "miss" and blast a crater on the map. In this world, killing people is indeed unwise.
It's stable, hypnotic stuff. Some people may feel bored. I love hiking and find it's incredible real life to walk in the rock outcrops. These maps are convincingly organic, well-designed and fully open, which encourages this. I like this game the most when I plan a circuit back route for delivery, and the long and lonely walk in the quiet and beautiful scenery benefits me a lot; or when I find that I can venture through the hardships and hardships Shorten long lead times when trekking across alpine passages. Looping is one of the carefully prepared processes-selecting equipment, optimizing loads, planning routes-and then going on a journey. It is fair to say that it can be very dry and micro-management can be burdensome. However, under the strictest conditions, Death Strand reframes your relationship with the open world in the same way as The Legend of Zelda: Breath of the Wild.
For better or worse, that's not all. There are vehicles-bicycles and trucks-although they are not always very suitable for the landscape. Fight human robbers, a fusion of stealth and fragile, panic-fighting familiar to Metal Gear Solid. There are some BT encounters that are creepy and suspenseful at first because you try to get over the ghoul without being found, but when you get caught and have to face one of the larger phantoms, it gets worse and strange Meaningless, can fight or flee from it. There are some boss wars, although none can match the classic Kojima drama performance. As in Metal Gear Solid, there are many gadgets and systems that are over-developed and under-used. Just like in Metal Gear Solid, there is a satisfying and precise way to play, but you are also likely to make mistakes or force attacks.
Death Stranded Digital Foundry
DF's John Linneman loves the death penalty and believes it is "a unique and stunning visual effect powered by the most advanced technology." Check out his video above or read the full technical report for John's analysis (and excellent screenshots).
This is another paradox for you: this is a very lonely game, but you are not alone. Death Strand takes the idea of Dark Souls, meaning that other players can leave messages and expand in your game. After connecting the area to a chiral network, you can view messages and use the equipment left by the participants, commission them to deliver or pick up, and work with them to build useful infrastructure such as roads, safe houses and shelters. Sometimes it kills emotions, but more than it can save lives, there is nothing more pleasing than creating a particularly useful structure and making it viral. Other players will reward you with likes, which can also be obtained from your delivery and actions in other games, and likes seem to be the most valuable currency in the world. They are equivalent to stranded experience, and enter a vaguely defined character upgrade system.
Likes and Sam's work-a heroic public service version of the performance economic courier-deliberately mundane and modern resonance in this extraordinary environment. Anyway, I think this is intentional, and Kojima does have something to say about how we design ourselves to be in a busy, isolated state (though some may question his argument that the best way is by expanding network coverage Scope brings people together). The comment is serious, if something goes wrong. Sadly, as Kojima's efforts failed to make his absurd and messy tales meaningful, it fell into a rocky undergraduate waffle bubble at the end of the game.
With the ending twists and turns of "Death Stranding", the hard-won sorrow brought on, leaving the impression that it is a monument of self-congratulation to its highly creative creators. Is the island always full? Maybe. But then, you're back in the game, choosing a modest delivery sequence, tying your boots, and planning a confrontation with those memorable, haunted wastelands. You will realize that this game grabs your attention in few ways.