Innovation is something great: It creates new ideas and experiences, snatches us from our daily grind, in the best of cases it kindles our passion for something we didn’t even know we could love. Without innovation, we would still be playing with ducklings in the bathtub today Diablo Immortal
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Well, it’s not that stupid. Because innovation does not necessarily have to mean something good – either because it does not catch on (Hello, 3D TV!), Or because well-known game series are developing in a direction that old fans do not like at all.
In the GameStar podcast, Maurice Weber, Michael Graf and Peter Bathge – the innovative replacement for Dimi Halley – discuss what they personally understand by successful innovation, where this innovation often comes from (hello, indie teams!), And why it is too much Can give innovation.
Because asking for innovation across the board does not lead anywhere. It would be important to consider how much innovation actually makes sense – and that our definition of the term »innovation« is often incorrect.
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