While His Unbreakable Majesty’s most famous citizen’s latest cinematic adventures never cease to come out, IO Interactive’s Danes get drawn into the relative secrecy to turn the James Bond license into a video game and distill the clues. To deceive the enemy?
See also: Project 007: Why IO Interactive’s James Bond is not ready for release
Having staged the most recent Hitman trilogy with a certain degree of brilliance, IO Interactive prides itself on convincing the James Bond license rightsholders to allow them to work on a new episode, and promises little there a doubling of the workforce
Make sure, voil, Timothy Dalton
However, the teasing work actually appears to have started as this has been explained Project 007 would stage a “clean” version of the British agent, CEO Haban Abrak has let go of confidence WithIGN, Story the Worcestershire sauce takes:
The issue isn’t if it’s a big license or if it’s interesting on the commercial side … this stuff doesn’t mean anything to us. We’ve taken risks before, and the idea is that we have to “feel” the project in order to feel it thoroughly. There has to be passion, so it was very important that the game not be an adaptation of a movie.
Every James Bond defines a generation and it’s amazing how the license has managed to reinvent itself over time. We weren’t inspired by any particular movie or game, but rather by the universe in general. So we drew elements to create an original story, but one that fits perfectly with the elements that define James Bond. It was also important to create a new digital James Bond, a bond designed for the video game industry.
So is it the famous Scandinavian slime? If, given the scope of the project, IO Interactive doesn’t declare itself more stressful than a, keep in mind that the studio has outlined the favor of its recent take into a game with a dense and multiple narrative.
On the other hand, no exit window or platform has been mentioned yet.In the meantime, the (very nice) remaster of GoldenEye 007 is still there.