Ion Fury didn't make a sensation like the past, but the sound of gunfire hit the past, carved its way along the back alley of time, and made a hole in the skull of history. Ion Fury has been at your service since the 1996 business year. It is a new 2.5d shooter released by 3D Realms (the publisher of Duke Nukem 3D) and created in Build Engine (the engine used to design Duke Nukem 3D).
Let's stop for a moment and accept it. For fans of classic shooting games, it's like discovering that John Romero created the fifth episode of the original Doom. Wait a minute That happened too. Someone pinched me and I must have fallen asleep.
In fact, I lived in the FPS dream world for most of the year. In the past 9 months, witness the birth of two knockout retro shooters-majestic dusk and flashing evil. However, Ion Fury was the first person to come to me, not only ting the shotgun, but also the pedigree. Ion Fury is here to remind us of the feeling of kicking the butt rather than chewing bubble gum before Duke's eternal decline.
The premise of Ionic Rage is usually mild. Players play the role of Shelly "Bombshell" Harrison, a bomb disposal expert who is tasked with a single woman to free Neo D.C from the evil Dr. Heskel and his cybernetic forces. This is not Shelly's first rodeo as a video game protagonist-Ion Fury is technically a prequel to the mediocre top-down shooting game Bombshell. You really don't need to understand it. I just comment.
Anyway, this is the story of Ion Fury needing to combine 8-10 hours of uninterrupted, bloody, buzzing movements. What fascinates Ionic Fury is its unique fusion of technology and aesthetics. Or should it be technology Such as Aesthetic? Seeing that Ion Fury is not just a shooting game created in Build Engine, it is an ode to a transition history segment where shooting history is neither 3D nor 2D.
Developer Voidpoint Interactive is assembled from experienced Build Engine Modders, and its designers and artists have used all the techniques in the book to make one of the best and most unique games of the year. Neo D.C. is by no means a smoky, gloomy corridor combination, but a smoky, neon-lit urban landscape, where colors and details stand out. In front of its high-rise skyscrapers are glittering animated billboards, while needle-like searchlights pierce the cloudy sky. When you take a closer look, you can see the hard pixel work in each enemy, weapon, and environment texture. I particularly like the way Ion Fury uses color as lighting, splashing purple and orange textures on the ground to "illuminate" enemies that step on the enemy.
This is a wonderful use of technology for decades, turning the 1996 necessities into a fashion. But "Ion Fury" is not just artistic curiosity, it is a powerful FPS in itself. Throughout the game, you will get a total of 9 weapons, from your trusted "lover" revolver to a fierce chain gun. My personal favorite is the diffuser. Its default mode fires a dense shot of bullets, making sounds like a demon slams a door in hell. Later, you can bounce those guns and bounce, turning nearby opponents into scarlet puddles.
Crucially, all weapons are still useful throughout the game, and in fact their usefulness continues to evolve as you encounter new types of enemies. All opponents in Ionic Fury are the product of Dr. Heskell's clever, evil mind, from the standard whoo (a robot form hidden under a tan shroud) to the terrible harsh spider The ground leaps and bites on your face. As the game progresses, you will battle giant, mech-eating mechas and skinless superhumans who will become annoyingly invisible and reappear before you.
All these together make up a powerful first-person shooter. The rhythm is fast, the level design is complex, and the soundtrack's exciting new black pulse. However, if you can stop yourself for a while, you will find that Ion Fury is also a surprisingly literate shooter, packed with action movies and other first-person shooters. Its neon world is influenced by the films Terminator and Judge Dred. When it comes to gaming, Duke 3D places great emphasis on interactive environments. There is even a nod to Quake in the form of flinging zombies, who like to ambush from deeper water in the waist.
Unfortunately, although Ion Fury clearly understands the history of FPS, it does not use this knowledge in any meaningful way. Shelley's personality is most obvious. Like Duke, she's mostly quotes from action films like Matrix and Die-Hard, and occasionally ignorant insults. Not only did these quirks get annoying before the finish line, I also felt it was a missed opportunity. With the exception of Cate Archer, "No One Lives Forever," there are few good female shooters with protagonists. Here is an opportunity to not only simply read history back to us, but also to reflect on it, and even to write down omissions you first encountered. Sadly, Voidpoint chose "But The Duchess", which is good, but not so interesting.
This problem also exists in the wider scope of the game. Ion Fury is a great embodiment of first-person shooter conventions, but unlike Dusk and Amid Evil, it rarely tries to challenge or develop these conventions. If anything, Ion Fury will become less ambitious, starting with a uniquely designed urban landscape and moving on to the more typical first-person shooter. Have your train level, sewer level, secret lab level. They're all well-designed-I especially like the creepy mansion level, thanks to Monolith's Blood-but they still feel like places I've explored before.
Ion Fury may not take first-person shooter games to new heights, but when it comes to defense, this has never been the goal. It comes at a time when other nostalgic first-person shooters are also pushing this type of release in ways we can't predict. In any case, Voidpoint's own work is still a completely pleasing first-person shooter, which makes it worth paying a separate price by pulling the Build Engine through a bootstrap program.