Over the last few decades, Marvel superheroes have been gaining a greater presence in video games, starring in some titles together and others alone. One of those who seemed to have his own solo adventure was going to be Iron Man with a game of Avalanche Studioscreators of Just Cause, which passed away before being finalized.
The company’s co-founder, Christofer Sundberg, who is currently leading the Liquid Swords studio since 2019, has granted an interview to the MinnMax channel
As he says, the intention of Disney and Marvel was that Avalanche Studios hire staff as quickly as possible so that development progresses faster than originally planned. However, for Sundberg that decision was disastrous because he considered that he would have destroyed the study completely.
It was like, agreeing on the development time, increasing the budget, we could have hired 70 or 80 people for the team that would have been responsible for finding them a new project. The development time was reduced so much that it was impossible to do it. It would have broken the studio completely if we had agreed to it.
At the end of a project, when the team is downsizing, that’s when you have to think about a new project, and with that year of development time cut from the original plan, it meant I had one less year to find a new project for a big development team that would have been impossible, and hiring all those developers would have become a nightmare, so it was for the best.
Nevertheless, Sundberg ensures that the game could have become very good, because it would have allowed players to fly anywhere, use the boosters to knock enemies through walls, and would also have focused on melee combat. Unfortunately, it is something that we will never be able to verify.
We recently saw Iron Man in Marvel’s Iron Man for PlayStation VR, being one of those experiences that are worth playing, just as he will be one of the characters that will appear in the future Marvel’s Midnight Suns, which we remember was delayed without a new date.