We love real-time strategy. And with »we« we don’t mean Michael Graf and Maurice Weber, but GameStar as a whole: Age of Empires, Command & Conquer, Warcraft (without Reforged) & Co. – the real-time classics will always have a home with us.
We owe that largely to our ex-editor-in-chief Jörg Langer, who bursts the bomb in the podcast with Maurice and Micha: His love for real-time strategy has noticeably cooled!
Link to Podcast content
Jörg is not al one in this, the genre has been in the shadows for years .. We had the hope that Age of Empires 4
There are good reasons for the success of Age of Empires 4 (for Micha even the campaign criticized by Maurice and Jörg is one of them), but one of the key words in the previous paragraph is “old-fashioned”.
Because Age of Empires 4 plays well and mixes the AoE principle with Starcraft bonds like the more diverse races, but does not dare to be surprisingly new either technically or playfully. There is no – to put it bluntly – the wow factor.
But we could well imagine this wow effect for the real-time strategy – and the genre will need it if it is only to find its way back to its former glory. How exactly? You can hear it on the podcast!
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The huge success of Age of Empires 4 has very good reasons