its developers are forced to disconnect the beta after exceeding the limit of players on the servers

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its developers are forced to disconnect the beta after exceeding the limit of players on the servers

Beta, developers, disconnect, exceeding, forced, limit, players, servers

There are moments of happiness that you just don’t expect, and sometimes it catches you totally off guard. This has been the case for Splitgate, the work of 1047 Games which is reaping enormous success thanks to its mix of mechanics typical of Halo Y Portal.

If this is not attractive enough, we must add the fact that we are talking about a título free-to-play, which happens to be an irresistible candy. So much so that the developer itself has been forced to disable online beta features due to the huge number of concentrated users.

We have decided to disconnect the beta version for tonight. It has been a difficult day trying to handle this situation and it is not fair to you. Everyone who has played the beta so far will receive 5 drops as a token of our appreciation. Stay tuned for more updates and optimizations in the morning.

Keep in mind that Splitgate is available for PlayStation, Xbox and PC systems, conjugating many players at the same time. Its creators have not only had to deal with this situation, but the drop of various services worldwidel yesterday afternoon was another problem to handle.

In another message on Twitter they lamented the situation that users were experiencing with server failures. A great pressure for just four workers who ensure sleep “about 2 or 3 hours a night.”

1/6 Hi guys, we are very sorry for the repeated server issues. I know how frustrating it is (trust me, we’re frustrated too). We are trying our best to stay on top of things and the 4 of us sleep about 2-3 hours a night.

They continue to make progressive updates with a shorter trial time than they would like, but maintain their commitment to the community. The truth is that just a week ago they had about 1,000 players on their servers, an acceptable figure, although in a very short time the number has skyrocketed up to 65,000.

They assure that they would love to be able to invest more money in improving and increasing the servers, but the logistical problems are a headache that they cannot deal with at the moment.

Solutions are on the way

Of course, absolute transparency cannot be denied to the 1047 Games team. Just yesterday they revealed that their server provider, with the service they have contracted, limited to 65,000 simultaneous users the capacity. Therefore, will implement a queuing system to avoid saturation in the future.

We spent the whole night optimizing more, but after talking to AWS (Amazon Web Services), we found out that our database (redis) can only handle 65,536 simultaneous players (which we achieved last night). So optimizations are not going to work. We are working on a queuing system to allow 65,000 people to enter until we remove this limitation.

We don’t want to over-promise anything, but we want to be as transparent as possible because we are learning so much! We should implement a queuing system shortly so that 65,000 players can play, and we will work to change our database implementation over the next 24 hours.

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