Thief, Rogue, Rogue… Call him what you want. I have never liked this class of RPGs, which is usually included among the basic ones to start the adventure. And I love stealth! I have had many opportunities to play it: World of WarcraftSkyrim, Souls from FromSoftware and even some specialized builds from Fallout y Cyberpunk 2077.
I think I’m right in saying that the only time I’ve enjoyed a Rogue so far was in Diablo IV, where I started a character project to specialize him as an archer. While I had fun for the first few hours, I ended up abandoning it to continue with my Necromancer.
The Thief from Dragon’s Dogma 2: everything Kratos taught me
When we get around to December 2024, you will surely hear me say that Dragon’s Dogma 2 and Helldivers 2 have been my two biggest surprises of the year. Something else tremendous has to catch me from the side so that I can be above it. And within this surprise, I have gotten another one related to the Vocations proposed by Capcom.
Upload all Vocations (Classes) of Dragon’s Dogma 2 At maximum level it has been one of my main objectives since I started playing, among others such as discovering the entire map and turning my pawn (Helena) into the ultimate killing machine so that she can help other players. All this was not going to happen soon, so I decided to do the (standard) ending to avoid spoilers and load the game to completely ignore everything that has to do with the little dragon.
First I focused on raising the basic classes, leaving for last the one I most and least wanted to play (Archer and Thief respectively) and then the additional classes that you get: Illusionist, Mystic Duelist, Mage Archer and Champion. And even so, I decided to raise Illusionist (well done, she is absurdly broken) before taking on the Thief.
Starting with the Thief was relatively easy because he had quite a bit of equipment stored, such as several blades of ice, lightning, and others with quite a bit of damage. In the absence of fire-infused ones, I stuck with ice ones to slow down the enemies and offer support to my pawns. Even so, the first hour was quite frustrating because I couldn’t get used to the role.
I had a hard time adjusting to the Thief while fighting groups of enemies because I didn’t use dash or dodge enough and I also didn’t take advantage of the huge stamina bar. It didn’t take me long to see that he could be much faster and more aggressive during battles, and that’s when I started doing amazing things with the class.
I wouldn’t classify it as one of my favorite Vocations, but I admit that it is one that I have had the most fun with during combat. The Magician’s soporific experience is difficult to overcome. Although the fights against groups were difficult for me to master, I adapted extremely quickly to the fights against large creatures: Golems, Cyclops, Ogres, Glyphs, Minotaurs, Chimeras, Dragons… Anything that I can climb up to stab indiscriminately.
Managing resistance with the Thief is absurdly easy and a little mischief is enough to spend almost the entire combat on the back of the monsters, especially if you have the attribute of not generating threat and another pawn that takes all the aggro, like the Fighters. and Warriors. I am especially good at managing it, although I still have to learn all the movements in which I can let go to get it back.
I am not exaggerating when I say that dominating the Thief has given me two of the most exciting and brutal fights I have had in Dragon’s Dogma 2. The first was against a Glyph. He was escorting a supporting character from Bakbattahl to Vernworth when the creature joined a fight we were having against some goblins. They usually run away, so I climbed onto his back, almost at neck level, and started stabbing him with my blades without any mercy.
The Glyph, overwhelmed by my stabs and Helena’s attacks, fled… but I was still on top. That’s when I thought: “I haven’t been killing bugs with Kratos from God of War for more than a decade to be scared because he’ll take flight.” I returned to neck height and resumed the stabbing when I recovered the entire bar.
“Death can have me when it earns me”.#DD2 | #DragonsDogma2 pic.twitter.com/twT1nZktyK
— Alberto | Lycántocles ⭕️ (@Lycantocles) April 7, 2024
The bug didn’t stop moving. He landed on a ravine to move around a little, but he was so tired that it barely affected my stamina bar. I continued to stab him mercilessly, as I had done countless times before with Kratos. I only needed the OST of God of War (2018) to accompany the jets of blood that came out of his neck with each stab.
He reached such a point of desperation that he went straight to his lair, where he even managed to knock me to the ground on one occasion. The Gryphon’s animations showed that he was exhausted. He opened his mouth to catch air and salivated. He hardly even squirmed when he climbed back onto his back to give him the last stabs in the neck before killing him. Although it may seem a bit quick, it took between 3-4 minutes stabbing the beast while it flew around the map. The fight felt like when Kratos faces the dragon in the 2018 installment.
The battle against the Glyph was exciting, but nothing compared to the dragon I found on the coast of the northern pass to the Volcanic Island (south of the map). I have surpassed level 50 and I still feel a lot of respect for these creatures… or I did, at least before the second (and last) confrontation that I am going to tell you about in this publication.
I sent my pawns on the attack and waited in the rear for them to pick up enough aggro so that I wouldn’t get hit as I approached. I tried to climb up its back, but dragons tend to thrash around a lot more than other creatures and I fell to the ground a couple of times. Also, the camera and motion control don’t help in some situations.
¡By SuperTierra! (read me)#DD2 | #DragonsDogma2 pic.twitter.com/hnZuEjBJOx
— Alberto | Lycántocles ⭕️ (@Lycantocles) April 7, 2024
The dragon had lost a little more than the first bar (there are seven in total) when it stood up to cast a semicircle of fire in front of it. That’s when I was able to sneak around his side and climb up his chest, looking for his heart. I found him and started stabbing mercilessly. I pressed the attack button as if it were a quick time event. God of War. Weak point + ice blades = life dropping in huge chunks, and it was worse when Helena threw her Sorceress ultimate.
The whirlwind stunned the dragon, so I took the opportunity to critically attack it. I climbed back onto his chest when he recovered and took flight, but the hole in his heart was closed. There was no weak point, but it didn’t matter. He kept stabbing him like there was no tomorrow while he screamed in my mind: “Die already, you damn lizard, die!”
He breathed a breath of fire while in the air and briefly opened the hole in his chest again, so it didn’t take even half a second for me to hit him with my blade again and again. I couldn’t say what the fatal stab wound was because I think he was literally blinded by Kratos’ Spartan Rage. His body fell to the ground and I continued stabbing him for a few seconds. It was when trimming the combat clip that I realized that it took me less than two minutes to remove almost six bars of life. Totally brutal! Kratos would be proud of me, I’m sure.
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