News business Jim Ryan says emotions are at the heart of the PlayStation experience
In a recent interview, the President and Director of Sony Interactive Entertainment spoke at length on a wide variety of topics, ranging from PlayStation Studios to the risks sometimes associated with new gaming licenses.
On the series of questions asked and reported by TMTPOST, Jim Ryan specifically spoke about what he believes to be a driving force in video games, which is emotions. An item in his opinion Part of the PlayStation experience and getting the studios under the Sony umbrella to do their best and produce the best games.
I think that a great game can arouse certain emotions in the players, such as excitement, adrenaline rush, joy or sadness (…). play and feel different emotions. (…)
Players only remember the best games, not the ones judged fair enough (…) If it’s a great game, players will want a sequel they want to buy, but nobody really cares about a game, that’s just right. – Jim Ryan, President and Director of Sony Interactive Entertainment.
Beyond this aspect PlayStation Studios also want to highlight the platform they work on and their expertise. Assets that they are trusted by the entire Sony Interactive Entertainment group.
But I think once you’ve built a mature development team, you need to trust and support your team. This is how PlayStation Studio works. We give them the freedom to express their creativity and we believe they will give us appropriate feedback and provide us with the best games. – Jim Ryan, President and Director of Sony Interactive Entertainment.
This alliance between Sony and the various studios is the result of a longstanding collaboration, suitable to install a relationship of trust between the two parties and mutual knowledge which creates an ideal framework for the development of exclusives.
Exclusive that sometimes come from an entirely new franchise, like Housemarque’s newest intellectual property, the AAA Returnal. On the subject of intellectual property, Jim Ryan developed his point of view
New intellectual property is the lifeblood of any entertainment industry, but it is very difficult to create new intellectual property. We are happy. On the PlayStation platform, Sucker Punch’s newest Ghost of Tsushima is a very successful intellectual property. Guerrilla Games’ Horizon Zero Dawn is also a success. And Days Gone has done well in the market.
I am very happy that we have succeeded in this in recent years, but it takes a lot of courage to take the financial risks as well. You have to trust the studio too. If your studio is doing well, over time your self-esteem will grow, you will be more willing to take risks and find the right time. – Jim Ryan, President and Director of Sony Interactive Entertainment.
Of course, the in-house studios owned by Sony generally work on large-scale games. However, the company does not forget to give a chance to independent structures with which it tries to forge connections. :
Our in-house studios usually make larger games, but we will also work with partner studios to develop some smaller games. We work closely with independent game studios and will support them with development, financing and marketing.
These independent teams are usually very small, around 10 to 20 people. By supporting these studios, we develop games and build relationships with these studios. Maybe they will be the next generation of AAA game developers. Perhaps in five or ten years our relationship with these independent game studios will be different. – Jim Ryan, President and Director of Sony Interactive Entertainment.
When you finish the interview, Jim Ryan sees the current situation at PlayStation Studios as a positive cycle that leads the parent company to invest and take risks.
For the anecdote he also mentioned his darling of the moment, namely Ratchet & Clank: Rift Apart. The latest Insomniac Games weren’t content to just appear to make a big impression on players! And he conquered us too!
By Jinxeb, Write to igamesnews.com
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